Long Interview With Short April 10, 2007
I’m proud to say that my interview with Emily Short, my favourite interactive fiction author, is on the front page of the equally fantastic game website Gamasutra. And yes, Infocom fans, I think her work is better than Zork-era games both from a programming and writing standpoint. Download her free games and find out why.
While you’re on Gamasutra you might want to read this great interview with Jon Mak, a Toronto game maker who’s EverydayShooter builds on the Japanese underground abstract shooters — it features his sweet indie rock guitar strumming against a throbbing colourfield that makes you feel more like you’re collaborating rather than conquering. He deservedly nabbed several awards at the 2007 IGF.
And if all this game writing excites ya, we’re looking for videogame and other guest articles on theculturalgutter.com, let us know if you have an idea for a genre most consider beneath consideration. We pay $50 on publication.
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[...] unknown wrote an interesting post today onHere’s a quick excerptI’m proud to say that my interview with Emily Short, my favourite interactive fiction author, is on the front page of the equally fantastic game website Gamasutra. And yes, Infocom fans, I think her work is better than Zork-era games … [...]
This is very cool. (Yes, I’m wandering around the site again.) I have a bunch of Emily’s tutorials bookmarked — my project for NEXT year, after I’ve done a year of my website, is to learn IF and try my hand at it.
Ha! IFComp, the annual competition with a deadline in September, is a great way to structure that.