Make Games Now October 10, 2007
A lot of artists I know have great ideas for videogames, but no programming skills. A lot of videogame makers I know wish there was more creativity and innovation happening in the field, but don’t know how best to foster it. I started the Artsy Games Incubator to try to address both issues.
We just had our first prototype set of sessions, with four of us meeting once a week for four weeks, and I kept notes. Using point-and-click game creation tools we made games and game elements for the sessions and invited feedback and discussion from the other members. It’s based on the writer’s-circle model that I’ve also used for movie making, but I wasn’t sure it’d work for games — but when the other members were playing and talking about my game Space Invader I was getting feedback as useful as I did with those other groups.
There’s going to be another iteration, so whether you’re a Toronto artist looking to get into the next group in January or an interested party who would like to get involved in some other way (Metanet and Queasy sponsorship are what made starting this possible), read more about it here.
- Roofed, a Preemptive Spin-off Game - February 2nd, 2010
- Everybody Dies an Indiecade Finalist - September 30th, 2009
- Interactive Non-Fiction - May 4th, 2009
- Gaming Critics Lose Their Minds - January 7th, 2009
- Xmas Comes Early - December 1st, 2008
Last 5 posts in Games
- Everybody Dies an Indiecade Finalist - September 30th, 2009
- Sword of My Mouth #1 Out Soon - February 23rd, 2009
- Gaming Critics Lose Their Minds - January 7th, 2009
- The Time Management For Anarchists comic - September 8th, 2008
- Ten Lessons from the Roadshow - April 4th, 2007





Ooooh, I know someone in Toronto who would be interested in this, will pass the info on, thanks!
That’s awesome Jim! (and Jon…and Metanet folks…)