Today is the launch of KTR 451, a game I developed for the Toronto Public Library. Drawing on the themes and characters in Fahrenheit 451 (the TPL’s One Book this year), it’s a simple alternate reality game — part scavenger hunt, part audio drama — and people in Toronto can play it by calling the phone number above. There’s three missions, one per week, until a live event on April 22nd.
Naturally, this was a huge thrill for me on a number of levels.
Firstly, Ray Bradbury’s lyrical science fiction is one of the main reasons I write sci-fi myself. My alias when I logged into BBSes in the 1980s was “Montag”, the main character in 451.
Secondly, I got to develop a game that (while very modest in scope) I hope will introduce a broader public to the curiously geeky pleasures of alternate reality games.
Thirdly, it was amazing to get to work with the library — it’s one of the few public institutions I love unabashedly, both for what it represents ideologically and to what it’s contributed to my personal growth and development. And it hasn’t disappointed in the least — Tina and Ab have been wonderful collaborators, with thoughtful and enthusiastic input. I did a little interview for the library blog if you’d like to read more.