You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…
Notes on the game below.
UPDATE: “Suffice it to say that it’s one of the most evocative portrayals of our collective disaffected BBS-enhanced adolescence I’ve experience in a game, effortlessly giving surprisingly rounded life to characters you only know briefly via a few descriptive lines and Hammill’s skilled caricature.” —Brandon Boyer, Venus Patrol
Me and Matt Hammill (who made the awesome iOS game Gesundheit) prototyped it during TOJam 2012 in May. We originally had another idea in the works but Matt expressed an interest in doing a text game featuring animated ASCII art, and I was happy to work with that — especially since it allowed us to try out of Vorple‘s new graphics-handling features.
It’s also the third text game I’ve made featuring teenagers in Toronto suburbs — this one’s set in Etobicoke, Everybody Dies (2008) was set in Scarborough, and Punk Points (2000) was set in North York. I didn’t set out to make a teen text triptych twelve years ago, but there you go. Maybe something to do with the fact that my initial obsession with text games began as a 14-yr-old suburbanite?
Whatever the reason, I know 14-year-old me would be stoked to discover that 40-year-old me writes for videogames a lot. Thanks to interactive fiction, I’m typing this from the lobby of a gorgeous art deco hotel in Los Angeles as Indiecade is happening here tomorrow, having just come from the Fantastic Arcade in Austin (where Filmmaker Magazine interviewed us).