Press

Oct 082013
 

Magi's Rendering screenshot

Quite flattered and surprised to announce that I’ll be the artist-in-residence at one of North America’s largest museum galleries, the AGO. During February and March they’re providing a studio, a stipend and institutional support to make art — in my case, game art — and engage the public. What the public engagement will look like is still in the planning stages but I’ll be posting more about it as event details firm up.

In related news, I took part in a hackathon and made this art game in about six hours with the guys at Verold. The Magi’s Rendering is my first 3D game, and you can play it now in most recent browsers. Credits and design notes below. Continue reading »

May 242010
 

Shannon made this terrific display for TCAF, click to zoomReview wise, we’ve had a pretty nice response from places like Bust, Boing Boing, and the Onion A.V. Club — check out the blurbs here. Also, tor.com has published an excerpt — you can read the first chapter there.

We got a bit of coverage at the Toronto Comic Arts Festival — the guys from Vepo Studios interviewed me for their great piece on self-publishing comics and I rambled on with the guys with RGB Filter as well. (Sadly, Shannon hates being videotaped.)

More recently we drove to Detroit and did a launch at Leopold’s Books, a fantastic new bookstore with an emphasis on comic/zine/visual culture. Greg, the owner, interviewed us on stage. Probably the nicest thing was hearing that he was worried the comic was going to be another exploitive take on Detroit in the “ruin porn” genre but was pleasantly surprised to see it was not.

UPDATE: Quill & Quire gave it a starred review: “Munroe has created another stunning, thought-provoking work that will linger in the reader’s mind.” The Indypendent has an interesting contrasting review of three Detroit books, including ours. Also, Shannon’s touring the west coast in August! Drop her a line if you want her to come to your town.

May 032010
 

Hey, we’re putting out a graphic novel treating the Rapture irreverently — we’re damned anyway, might as well get the word out about Sword of My Mouth! First up — science-fiction powerhouse io9.com is running a contest where you can win a copy of the print edition by rewriting my dialogue. It’s had a hundred entries in the first six hours, but there’s 18 hours left!

Secondly — what with the urban farming theme and spring being here and all, we figured it’d be fun to make seed packets marketed for the post-Rapture world — ones that don’t need the light of God to grow. (The first twenty people to buy a copy of Sword of My Mouth at the Toronto launch get one.) So Scott made a nice design and Shannon went to take some pictures “in context” as it were at a garden centre. The photo and the altercation that followed with the manager follows below. Continue reading »

Feb 232009
 

Her baby isn’t quite right. But in a post-Rapture Detroit, not much is.

The first 22 pages of the next post-Rapture story after Therefore Repent! will be appearing in comic stores in May, to be eventually collected into a graphic novel called Sword of My Mouth in 2010. Check out Shannon Gerard’s fantastic cover art and the description after the jump, and if it looks good you can preorder at your local comic store — it’s in this month’s Previews (MAR09 4308, pg. 266). Update: I just saw it’s a Staff Pick at Previews!

(What’s that, you say? You’re behind and haven’t read the critically acclaimed Therefore Repent! yet? Well, lucky thing I’m releasing the full graphic novel as a free download today, isn’t it?)

Continue reading »

Sep 082008
 

Emma focuses on the task.Marc Ngui and I have just finished a 22 page comic book adaptation of the workshop and flash animation I made on how to be productive without having, or being, a boss.

Starring Emma Goldman and Mikhail Bakunin, it’s a totally weird animal: part how-to, part polemic, part coming-of-age story, part interview, and Marc’s matched it with his whacked-out imagery and trippy colouring. I’m really excited to see what people think when we launch it next month. Check out more info and the cover after the jump.
Continue reading »

Oct 102007
 

Detail from Chris McCawley’s Swimmin HoleA lot of artists I know have great ideas for videogames, but no programming skills. A lot of videogame makers I know wish there was more creativity and innovation happening in the field, but don’t know how best to foster it. I started the Artsy Games Incubator to try to address both issues.

We just had our first prototype set of sessions, with four of us meeting once a week for four weeks, and I kept notes. Using point-and-click game creation tools we made games and game elements for the sessions and invited feedback and discussion from the other members. It’s based on the writer’s-circle model that I’ve also used for movie making, but I wasn’t sure it’d work for games — but when the other members were playing and talking about my game Space Invader I was getting feedback as useful as I did with those other groups.

There’s going to be another iteration, so whether you’re a Toronto artist looking to get into the next group in January or an interested party who would like to get involved in some other way (Metanet and Queasy sponsorship are what made starting this possible), read more about it here.

Apr 042007
 

Marc Ngui's PMR iconThe Perpetual Motion Roadshow was a project I started four years ago and has since sent a hundred people on tour. Three indie artists, usually strangers, would bring their vaudevillian-inspired variety show acts to seven cities in eight days, sharing costs, crashspaces, and camaraderie. Two circuits, both going to Canada and the US, meant that people could tour each month of the year.

Last month, the final tour took place
. To be honest, I expected it to finish years ago after I decided to stop coordinating it, but a succession of previous tourmembers took over the coordinating duties and kept it going for two more years.

While it’s fresh, I figure now’s a good time to compile some of the things it’s taught me.

10. Dependency can be a good thing. Continue reading »

Mar 042007
 

Expozine 2006 posterartRevolver #2, which consists of an excerpt of Salgood Sam and my upcoming graphic novel Therefore Repent!, has been nominated for the Expozine Alternative Press Award for best comic. It’s an offshoot of the awesome Montreal zine fair, one of the more successfully bilingual events I’ve been to. This is the second time they’ve done the award and, although I have fairly ambiguous feelings about prizes and competitions, I think the attention it draws to underexposed artists is definitely a Good Thing.

Case in point, a nominee in last year’s Expozine competition The Hero Book by Scott Waters.

Scott’s a pal, and the book is great, but he’s a curmudgeon. Not likely to tour, or do readings, or talk to people, he’s not exactly a media magnet. But awards like the Expozine Award give a context in which to talk about him. Or, in this case, interview him. Continue reading »

Jul 192006
 

Click to see page from Therefore Repent!I’m excited to announce that my fifth book will be a graphic novel: Therefore Repent! is set in the Chicagoland area after The Rapture and continues the story started in the 24 page webcomic I did last year with Michel Lacombe. Salgood Sam is illustrating this one and and we’re working towards a summer 2007 publishing date — check out a rough page from it here to get a taste of his amazing talent.

In the tradition of The Book of Revelation, it’s a pretty wild dark fantasy tale filled with demons and swords and blood. Continue reading »

Jul 032006
 

No Media Kings ServicesA lot of people assume that in an ideal world, they’d be working on their own projects 100% of the time. As someone who’s been in the lucky position of being able to do just that, I discovered a few years back that it can drive you a little crazy. Thinking about yourself all the time — realizing your vision, considering your place in the world — can actually be too much of a good thing. I noticed that when I worked on Other People’s Projects and took on another role I found it invigorating.

I’ve always been involved with a number of projects, giving people feedback and suggestions, but I’ve decided to formalize it a bit and open it up to people beyond my immediate circle through something I’m calling No Media Kings Services. Hang a shingle outside my virtual door, as it were, that reads CONSULTANT. If you’re so inclined, check out what I’ve done for the clients I’ve worked with so far and the webhosting and site design services I’m also offering.

Feb 142005
 

Click for a better look.In the last issue of This Magazine there’s a nice profile on me and the Perpetual Motion Roadshow. Audrey Gagnon even dug up an old piece I wrote on frieghthopping to frame the origins of my indie touring circuit. I quite like the picture of me, which is unusual–I credit it to the photographer Stephen Gregory indulging my request to get one of Queen St. West’s great old poles in the shot. They’re thickly layered with staples and scraps of posters, and the texture’s always seemed to me representative of the organic nature of underground culture. Click the thumb for a better look.

This issue of Exclaim also has a review of my Novel Amusements, where Liz Clayton describes it as an “artsy, accessible treasure trove.” I thought it was cool that the subheading for the review section identified it as a DVD zine as matter-of-factly as it identified “Book” and “Videogame”. And DVDzines are, happily, appearing here and there. Electrical Tape does offbeat and engaging interviews with Toronto indie bands–my favourite piece was a day in the life of the faux-Francais Ratsicule. Lev also sent me his DVDzine Tales of Mere Existence II, who imbues his lo-fi cartoons with deadpan humour and bittersweet personality.

Jun 232004
 

Wred Fright doing his thing.Ian Daffern contacted me last year about doing a piece on the Perpetual Motion Roadshow for a new TV show he was producing called Scratch. We bandied about different possibilities, such as sending someone along to document it–I thought the people on the tour might be a bit uncomfortable with that & suggested that the crew take along my Hi8 videocamera and tape each other, then pass along the tapes at the end of it.

So the eight minute piece for the “Motion” show was made up of these clips of self-documentation as well as footage the show’s crew shot when they caught up with Jessica, Fred and More or Les in New York. I’ve posted a Quicktime .mov of it as I’m curious to hear comments on the segment from other Roadshow alumni as well as people who’ve attended the show as to whether it reflects their experience.

Apr 162004
 

In a few days the No Media Kings 5th anniversary edition of Flyboy Action Figure Comes With Gasmask will be back from the printer.

My first book has been out of print for the last few years. The idea of pumping money into an old project wasn’t nearly as exciting as realizing a new one, so even though I got the rights back from HarperCollins I held off for a while. But fans of the book and booksellers alike kept asking about how they could get a copy–and they almost always wanted one with the Canadian cover, so I couldn’t just tell them to buy the still-in-print US edition.

So thanks to everyone who enthused this book back into print. “It’d make a great movie!” is something people say flatteringly often, and so I got the idea of promoting the re-release with movie-style trailers for the book. Two groups of indie filmmakers were into the idea and they did a great job, producing very different but intriguing adaptations.
Continue reading »

Hey! Where’d the Games Go?

 Press, Videogames  Comments Off on Hey! Where’d the Games Go?
Feb 192004
 

We totally posed this.
I’ve moved them to where they belong — The Cultural Gutter. My new collaborative blog has Guy Leshinski writing about comics, James Schellenberg on science-fiction, and my videogame pieces. Once a week we’ll be featuring a new piece on one of these subjects, and once a month we’ll be having a guest write about another piece of intriguing trash — an artform that’s poo-pooed but nevertheless fascinating.

Eye, where Guy and I write, was nice enough to do a cover article for the launch, which consisted of a chat between the two of us moderated by Bert “Mastermind” Archer. The incomparably clever Marc Ngui was put to the task of realizing us in our true forms for the cover illo. You can click the little cover to see the whole thing in its subtle-yet-striking glory.

Continental Bookfest

 Press  Comments Off on Continental Bookfest
Jan 262004
 

Click to see a bigger version.I’ve got gigs on two different foreign continents over the next week or two, where I’ll be bringing the Past Due letters to Africa and Europe:

CAPE TOWN, SOUTH AFRICA, Jan. 14, at 19:00: Centre for the Book (62 Queen Victoria St.) Free.
LANCASTER, UK, Jan. 18, at 19:00: The Yorkshire House (Parliament St.) w/Jess Lewin (funky flapjack, poet and songwriter) + PJ Shepherd (politically charged acoustic punk straight out of Switzerland) Free.
BIRMINGHAM, UK, Jan 19, at 19.00: Moseley CDT (153 Alcester Rd.) w/singer songwriter Tamsyn Widdon. Free.
BERLIN, GERMANY, Jan 20, at 20.30: Holz & Farbe (Prinzenallee 58) w/Daphne Owers from New Zealand. ?2.50.

This little picture is of the Centre for the Book, easily the most stately place I’ve ever performed at. Click it for a better look!

UPDATE: We’re back! For tour pics of unexpected animals, my BBC interview, seven-seated bicycles, and eminent scientists keep reading…
Continue reading »

Controversa!

 Press  Comments Off on Controversa!
Nov 262003
 

vending machine of daily stimuliYesterday, there was a story on No Media Kings aired on Italian national public radio. The show was called Dispenser, and though I understood not a word I was impressed by how lively it seemed: there was dance music backbeat and, at one or two points, a baby’s voice.

UPDATE: Filippo Angeli graciously did a translation of the article, click to continue reading. Thanks Filippo!
Continue reading »