Let’s Play Kentucky Route Zero

I was lucky enough to be on the narrative jury this year for the Independent Games Festival. One of my favourite games was Kentucky Route Zero, a lovely point-and-click adventure with an anachronistic story that dips into magical realism and Flannery O’Connor. Like the writing, the art and cinematography is evocative and assured, and indeed took the Excellence In Visual Art award (up against strong competition from my Guilded Youth collaborator, Matt Hammill).

I stayed with KRZ co-creator Jake Elliott on a recent trip to Chicago and, inspired by a Let’s Play-themed screening/performance event I took part in there, we ended up doing a Let’s Play-style interview (video heremp3 audio-only file here). It’s pretty long and in-depth as we do play through most of Act I, but I imagine some fans will get into the slow-paced conversation amidst the chirping of the crickets. But if you’re just mildly game-curious, scrub through it — you’ll get a sense of the artistic sophistication and some of the creative concerns. If you’re suitably intrigued, you can go buy it here.

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