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You're a fourteen-year-old
boy getting ready for your first day at Pope Innocent III, one
of the most repressive high schools in the city. You decide
to give yourself a mohawk. Now you have to earn
it.
Cause enough shit,
and you'll win the respect of your peers and collect enough
punk points to escape the suburbs. |
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Hey, nothing's
happening! Sometimes it takes
a few minutes for the java applet to kick in, and once it
does you have to click on it before you start typing. If it
doesn't -- and you've looked in the advanced preferences to
make sure that your browser is java-enabled -- you're better
off downloading it and playing it
offline. There's an online version that doesn't use Java here, however. |
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What's with the
ear? Clicking on it downloads
an MP3 by the Weakerthans, courtesy of G7 Welcoming Committee. Let me know if you know of a good online punk rock radio station!)
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What's
the funnel thing do? If you're enjoying
yourself, you can download the game for free to run on PC
or Mac (other systems should
grab the data file and go here
to find a game engine for their system). So you can play without
being online and SAVE and RESTORE the game in progress, which
makes it easier to explore the alternate endings. |
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What the hell kind
of game is this? To get a sense of
how to play these kind of games, you might want to read this transcript of
Trapped! On A Bus! |
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Fuck, this is hard.
Help me! Have you EXAMINED
everything around you? Have you checked to see what you have
in your INVENTORY recently? If you're trying to get useful
things out of characters, ASK [person] ABOUT [something] will
be the most revealing. There's also some handy shortforms:
x(amine), l(ook), i(nventory), and the compass directions
n,s,w,e. Keep in mind that 80% of the commands needed to win
the game are in the format VERB NOUN (ie. ATTACK STU). If
you'd like to see how far into the game you are, check your
SCORE, and you can UNDO one turn. |
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C'mon, gimmie a
hint! Hints are not provided,
on the basis that they're for fucking posers. Plus they take
the satisfaction out of winning. |
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How did you make
this? Punk Points, A Video
Game in Three Acts (release 2, serial number 010108) was written
with Inform in the summer of 2000 and revised with the gracious
help of Jonathan Blask, Susan Bustos, Liz Clayton, Sean Lerner,
Emily Pohl-Weary, and the rec.arts.int-fiction newsgroup folk.
The web-version is enhanced by the work of Scott Waters (design and illos)
and Matthew T. Russotto (java). If you liked this, you might
like to check out another game we made called Monopoly:
The Media Edition or check out my book Everyone
In Silico. |
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Could I make one?
Probably. It's less
daunting then you might think -- due to the fact that the
best interactive fiction programmers have to be able to write
themselves, there's a lot of good tutorials and manuals. If
you're curious as to what the code to games written in Inform
look like, click here to see what my sloppy-but-workable first
game looked like under the hood. A good resource
is Brass Lantern. |
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