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Video Making, Sans Camera
by
Jon Sasaki
Somehow I
got it into my head that I wanted to make videos on a home computer,
so off I went to the PC store and plopped down all my funds on
a slick new system. In hindsight, I should have thought it through
more carefully, because the slick new system didn't come with
a slick new monitor, or any operating system of any kind, slick
or otherwise. Fortunately I was able to scrounge up a decent monitor
at Value Village, and a copy of Windows was graciously donated.
However, I was still left with a maxed-out credit card and no
video camera to shoot my projects. Lacking the MacGyver-esque
skills to build one from scratch, I opted to make videos using
alternative means.
Compositing
still images
I always loved those goofy slide strips they used to show us in
elementary school. There would be a periodic beep on the soundtrack,
and the projector would have to be manually advanced one frame.
Cool format. Filmmaker Chris Marker did something similar in "La
Jetée," proving that successive still images can be
used for more than just toboggan safety films. You don't need
to look far for source material. TIFFs and JPEGs can be pulled
off web pages with a right-click of the mouse, you can use scanned
bitmaps, screen captures, even have your 35mm camera photos put
onto a CD-ROM at little cost. Once you have all your images, they
can be assembled using a video-editing program. Some
that I've seen: Videowave is cheap and simple. Adobe's After Effects
is like a time-based Photoshop; great for effects and titles,
maybe a bit excessive for stringing together stills. Not too intuitive,
either, I suggest reading a manual. The one I picked up was clear
and slightly amusing…like Hemingway but without all the
epicures and bullfighting. The software's price tag is pretty
steep, unless you download a cracked version. Serious note: it
would be hypocritical to tell you not to pirate software, especially
after suggesting you steal copyrighted images from people's web
sites. Keep in mind there can be stiff fines for using unlicensed
applications. If you don't want to risk it, but have no cash to
shell out, there are decent freeware video editors out there.
(Slide Show Movie Maker 3.0 looks pretty promising.) Google it
and cross your fingers.
Animate
something
A program like Flash will allow you to animate shapes, photos,
text, whatever, and export it in almost any format you'll need.
Although a lot of this stuff ends up looking like a bad version
of South Park, it doesn't have to. Flash can animate scenes with
photorealist precision, and conversely, I've seen brilliant work
using only basic black text on a white background.
If you feel like tackling a steep learning curve, you can make
use of a 3-d animation program like 3-D Studio Max, Strata Studio
Pro (Mac), Poser or Maya to take your video to the next level.
To get started, you can likely download pre-fab 3-D models so
you need not build your scene from scratch. Once your scenes are
assembled and animated, they can be rendered and output as a Windows
.avi, a Quicktime video, even a series of stills.
Steal
footage
Suppose you rented a VHS tape from Blockbuster, and saw some footage
you HAD to steal. In order to get it into your video-editing program,
you first need to convert the analogue footage into digital. With
an analog video capture card plugged into your computer, the video
world is ripe to be plundered. Any analog source (from a VCR,
television cable, camcorder) can be jacked into the back of your
computer tower and translated into a digital file. (DV cameras
by comparison, require no such translation process. Footage is
already stored in a form your computer can deal with, and is easily
transferred to your computer via a firewire cable. Plug 'n Play.)
Keep in mind, regardless of origin, computer video files can take
up big chunks of hard drive space. You might wanna keep your clips
short, or compress them to a manageable size.
Once
you've saved all your video to your hard-drive, you can begin
to assemble clips on the editing time-line. (Zwei-Stein is a freeware
editor that will do the job.) Tip: Try splicing together footage
of George W. Bush playing golf, McDonald's commercials, and nuclear
test explosions in strobelight jump cuts. People can't get enough
of those mind-blowing composites.
Video
Screen Capture application
Wouldn't it be cool to make a video about a little cursor arrow
that buzzes around the screen and occasionally turns into a tiny
pointing finger or an hourglass? A video screen capture program
will allow you to record a video file of anything that happens
on your monitor. Record yourself surfing the net, swirling the
cursor around, or getting a .dll error message. Dreamworks eat
your heart out. Good software contenders would be "SnagIt,"
and the higher-end version "Camtasia", both by TechSmith.
Webcam
footage
Well, technically these are video cameras, so they shouldn't really
be mentioned in a discussion of cameraless video making. Pros:
they're dirt cheap, easy to use, and the footage has a lo-fi,
almost sleazy look to it. Your camera will likely come with a
proprietary program that will allow you to record and store video
clips, but this can also be done through most video editing suites.
(Once the camera is installed, it should appear as an option in
the capture utility drop-down list.) Cons: they usually don't
record full-screen video, and you can't zoom. Also, they have
to be plugged into your computer's USB port, so unless you have
a portable, you'll have to shoot a pretty limited set of locations.
Still, you could re-make Rear Window if you felt inclined.
All this sounds
like the consolation prize for not owning a video camera, but
I see something rather relevant about a film that has its genesis,
production and consumption entirely on the computer. The fact
is, your creation never needs to leave the screen, which is not
a bad way of preserving an artistic vision. To put it another
way, this is the era of fileshared feature movies. Films that
were shot in glorious widescreen for the theatre are being downloaded
and viewed on 14" monitors, losing volumes in the translation
process. The same movies are also pan-and-scanned for the video
rental shelf, again, distorting the filmmaker's vision. The completely
computer-generated video, however has a congruency of inception
and end-use that is beautiful in itself.
Jon Sasaki
is a Toronto artist who writes for Lola Magazine and contributed
a videocamera-less piece about a game teenaged boys play for Novel
Amusements #2.
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