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	<title>No Media Kings</title>
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	<link>http://nomediakings.org</link>
	<description>There's more than one way to play the publishing game.</description>
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		<title>The Karrrrrento Brothers!</title>
		<link>http://nomediakings.org/vidz/the-karrrrrento-brothers.html</link>
		<comments>http://nomediakings.org/vidz/the-karrrrrento-brothers.html#comments</comments>
		<pubDate>Wed, 11 Jan 2012 04:45:28 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Ghosts With Shit Jobs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Roofed]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=2209</guid>
		<description><![CDATA[Check out the introduction of Anton and Toph Karrento, the Silk Gatherers, the latest clip from my lo-fi sci-fi feature Ghosts With Shit Jobs. This is actually the segment I directed, and although I did it reluctantly (I figure my real skill sets are producing/writing), it was a joy to work with these two super-talented <a href='http://nomediakings.org/vidz/the-karrrrrento-brothers.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/rw78Z3-1aIg?wmode=opaque" frameborder="0" width="560" height="315"></iframe></p>
<p>Check out the introduction of Anton and Toph Karrento, <a href="http://ghostswithshitjobs.com/silkgatherers">the Silk Gatherers</a>, the latest clip from my lo-fi sci-fi feature Ghosts With Shit Jobs.</p>
<p>This is actually the segment I directed, and although I did it reluctantly (I figure my real skill sets are producing/writing), it was a joy to work with these two super-talented guys. Fantastic at improv, they totally internalized the 2040 world in a way that just floored me. And I felt they nailed the dysfunctional brothers dynamic. After we wrapped I made a text adventure game starring them that <a href="http://jayisgames.com/cgdc7/?gameID=12">you can play here</a>, just so I could spend some more time hanging out in my head with them. Is that weird, bro?</p>
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		<item>
		<title>Q. What do you do with the babies?</title>
		<link>http://nomediakings.org/vidz/q-what-do-you-do-with-the-babies.html</link>
		<comments>http://nomediakings.org/vidz/q-what-do-you-do-with-the-babies.html#comments</comments>
		<pubDate>Sat, 03 Dec 2011 18:15:09 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Ghosts With Shit Jobs]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=2181</guid>
		<description><![CDATA[A. The only thing we could do, really&#8230; trash the defectives and start pumping out a new batch. Check out the introduction of Gary and Karen, the Baby Makers, the latest clip from my lo-fi sci-fi feature Ghosts With Shit Jobs.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/jVH7TQ5gqj0" frameborder="0" width="560" height="315"></iframe></p>
<p><strong>A. The only thing we could do, really&#8230; trash the defectives and start pumping out a new batch.</strong></p>
<p>Check out the introduction of Gary and Karen, <a href="http://ghostswithshitjobs.com/babymakers">the Baby Makers</a>, the latest clip from my lo-fi sci-fi feature Ghosts With Shit Jobs.</p>
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		<item>
		<title>Digital Janitor</title>
		<link>http://nomediakings.org/vidz/features/ghosts_with_shit_jobs/digital-janitor.html</link>
		<comments>http://nomediakings.org/vidz/features/ghosts_with_shit_jobs/digital-janitor.html#comments</comments>
		<pubDate>Tue, 25 Oct 2011 19:48:33 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Ghosts With Shit Jobs]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=2165</guid>
		<description><![CDATA[This month we&#8217;re releasing the first 5 minutes of the new lo-fi sci-fi movie, which introduces the digital janitor. In each of the coming three months we will be introducing a new character from our mockumentary. Check it out here. It&#8217;s also a part of the Celtx Seeds program, where we&#8217;ve additionally posted a little <a href='http://nomediakings.org/vidz/features/ghosts_with_shit_jobs/digital-janitor.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-2195" title="Design by Beehive" src="http://nomediakings.org/wp-content/uploads/2011/10/gwsj-poster.jpg" alt="" width="493" height="638" /></p>
<p><br clear=all></p>
<p style="text-align: left;">This month we&#8217;re releasing the first 5 minutes of the new lo-fi sci-fi movie, which introduces the digital janitor. In each of the coming three months we will be introducing a new character from our mockumentary. <a href="http://ghostswithshitjobs.com/#&amp;panel1-2">Check it out here.</a></p>
<p>It&#8217;s also a part of the <a href="http://celtx.com/seeds.html">Celtx Seeds</a> program, where we&#8217;ve additionally posted a little quick-and-dirty interview with a couple of us. We focused on a tips/how-to approach rather than, y&#8217;know, our motivations and artistic aesthetic. Not that that&#8217;s irrelevant, but since Celtx is a scriptwriting app we figured most of the people watching would be fellow filmmakers.</p>
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		<title>Ghosts Materializes</title>
		<link>http://nomediakings.org/vidz/ghosts-materializes.html</link>
		<comments>http://nomediakings.org/vidz/ghosts-materializes.html#comments</comments>
		<pubDate>Mon, 22 Aug 2011 20:04:41 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Ghosts With Shit Jobs]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=2141</guid>
		<description><![CDATA[In 2040, jobs suck in a whole new way. Our new lo-fi sci-fi mockumentary, Ghosts With Shit Jobs, is finally finished! Check out the brand new trailer above or at the official site. Click through for my exec producer/writer/co-director notes. The idea was to build on the amazing response we got from Infest Wisely, a <a href='http://nomediakings.org/vidz/ghosts-materializes.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><iframe src="http://www.youtube-nocookie.com/embed/4pdedSOmnSI?autohide=1&amp;showinfo=0&amp;rel=0" frameborder="0" width="560" height="315"></iframe></p>
<p><em>In 2040, jobs suck in a whole new way.</em></p>
<p>Our new lo-fi sci-fi mockumentary, <em>Ghosts With Shit Jobs</em>, is finally finished! Check out the brand new trailer above or at <a href="http://ghostswithshitjobs.com">the official site</a>. Click through for my exec producer/writer/co-director notes.<span id="more-2141"></span></p>
<p>The idea was to build on the amazing response we got from <a href="http://infestwisely.com"><em>Infest Wisely</em></a>, a feature that took six months and $700 to make, and make something where the production values weren&#8217;t as distracting.</p>
<p>Two-and-a-half years and $4000 later, we&#8217;ve got that with <em>Ghosts With Shit Jobs</em>. (Turns out that extra bit of polish, and the time it takes to find the people who know how to apply that polish, is a non-inconsequential thing.)</p>
<p>And already, even though we&#8217;re a way from releasing it, we&#8217;ve received some excellent support last week from the <a href="http://celtx.com/seeds.html">Celtx Seeds</a> program which gave us $2000 in funding. We&#8217;ll be starting to post portions of the feature-length movie episodically with them in October.</p>
<p>To keep tabs on it you&#8217;ll want to check out our oddly foreign-yet-familiar social media buttons at the official <a href="http://ghostswithshitjobs.com">www.ghostswithshitjobs.com</a> site. Poke around&#8230; each flavour has a different take on the movie.</p>
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		<title>The Difference Engine Initiative</title>
		<link>http://nomediakings.org/games/the-difference-engine-initiative.html</link>
		<comments>http://nomediakings.org/games/the-difference-engine-initiative.html#comments</comments>
		<pubDate>Wed, 20 Jul 2011 19:23:01 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=2125</guid>
		<description><![CDATA[Last year I was speaking at the Game Developers Conference and saw Robin Hunicke&#8216;s excellent microtalk (see it here at minute 24) about the continuing gender disparity in the games industry. Many talks of this type are documenting the ongoing systemic oppression of women, which is important and valid work. But Robin&#8217;s talk channelled Rosie the <a href='http://nomediakings.org/games/the-difference-engine-initiative.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://handeyesociety.com/project/the-difference-engine-initiative/"><img class="alignleft size-full wp-image-2127" title="DEI monogram by Alex Leitch" src="http://nomediakings.org/wp-content/uploads/2011/07/DEIlogo-e1311186509190.png" alt="" width="233" height="162" /></a>Last year I was <a href="http://nomediakings.org/uncategorized/gdc_indie_summit_san_francisco.html">speaking</a> at the Game Developers Conference and saw <a href="http://en.wikipedia.org/wiki/Robin_Hunicke">Robin Hunicke</a>&#8216;s excellent microtalk (<a href="http://www.gdcvault.com/play/1012312/Indie-Gamemaker-Rant">see it here</a> at minute 24) about the continuing gender disparity in the games industry. Many talks of this type are documenting the ongoing systemic oppression of women, which is important and valid work. But Robin&#8217;s talk channelled <a href="http://en.wikipedia.org/wiki/Rosie_the_Riveter">Rosie the Riveter</a>. It had a &#8220;this is broken, let&#8217;s fix it&#8221; attitude that was totally inspiring.</p>
<p>Mare Sheppard and I decided to start the Difference Engine Initiative.</p>
<blockquote><p>As part of the OMDC-supported TIFF Nexus, the Hand Eye Society will be running two gamemaking incubators for women in Toronto, one in August-September, and one in October-November. By introducing new gamemakers from under-represented groups into our community, the Difference Engine Initiative aims to diversify what kind of videogames are made. Our first focus is women&#8230;</p></blockquote>
<p><a href="http://handeyesociety.com/project/the-difference-engine-initiative/">Find out about next week&#8217;s info session and how to apply for this free program over here.</a></p>
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		<title>David Malki ! and Ryan North Interview</title>
		<link>http://nomediakings.org/inspiring_creators/david-malki-and-ryan-north-interview.html</link>
		<comments>http://nomediakings.org/inspiring_creators/david-malki-and-ryan-north-interview.html#comments</comments>
		<pubDate>Fri, 01 Jul 2011 23:49:25 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Inspiring Creators]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1980</guid>
		<description><![CDATA[I&#8217;ve recently been inspired by the amazing long-form interview WTF podcast to revive the Inspiring Creators Series here on No Media Kings. The thing I love about Mark Maron&#8217;s style is that he is the opposite of the objective reporter &#8212; he&#8217;s a confessional, personal, self-obsessed egomaniac, and you end up loving him for it. <a href='http://nomediakings.org/inspiring_creators/david-malki-and-ryan-north-interview.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://machineofdeath.net"><img class="alignleft size-full wp-image-1983" title="Machine of Death cover detail" src="http://nomediakings.org/wp-content/uploads/2011/06/Machine-of-Death-cover-detail-e1309563446150.jpg" alt="" width="250" height="250" /></a>I&#8217;ve recently been inspired by the amazing long-form interview <a href="http://wtfpod.com">WTF podcast</a> to revive the Inspiring Creators Series here on No Media Kings. The thing I love about Mark Maron&#8217;s style is that he is the opposite of the objective reporter &#8212; he&#8217;s a confessional, personal, self-obsessed egomaniac, and you end up loving him for it. I think when ever I was doing these interviews in the past I felt like the noble thing to do was to make it all about the person I was interviewing, when really I was most interested in having a open discussion with my peers and fellow cultural workers.</p>
<p>But anyway: <a href="http://machineofdeath.net">Machine of Death</a>. A smart and funny crowdsourced science fiction anthology self-published by a bunch of <a href="http://wondermark.com">webcomic</a> <a href="http://qwantz.com">creators</a> becomes a #1 best seller on Amazon, is publicly denounced by right wing pundit Glenn Beck and generally flies in the face of every scrap of received wisdom about publishing. Rethinking publishing is something I know a thing or two about, and what&#8217;s even better is I know these guys, so I thought it&#8217;d be a good way to try out this whole conversational approach. David was in town for <a href="http://torontocomics.com">TCAF</a> and he and Ryan nicely made their way out to my place overlooking the railway in the Junction. We chatted for about an hour and a half and I cut thirty minutes out.</p>
<p>Machine of Death is <a href="http://machineofdeath.net/about/book">available</a> as a free e-book and in a print edition, and if you like it you should consider <a href="http://machineofdeath.net/mod2">submitting a story</a> (July 15th deadline!).</p>
<p><object width="500" height="26" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.archive.org/flow/flowplayer.commercial-3.2.1.swf" /><param name="flashvars" value="config={'key':'#$aa4baff94a9bdcafce8','playlist':[{'url':'davidmalkiryannorth3.mp3','autoPlay':false}],'clip':{'autoPlay':true,'baseUrl':'http://www.archive.org/download/DavidMalkiAndRyanNorth/'},'canvas':{'backgroundColor':'#000000','backgroundGradient':'none'},'plugins':{'audio':{'url':'http://www.archive.org/flow/flowplayer.audio-3.2.1-dev.swf'},'controls':{'playlist':false,'fullscreen':false,'height':26,'backgroundColor':'#000000','autoHide':{'fullscreenOnly':true},'scrubberHeightRatio':0.6,'timeFontSize':9,'mute':false,'top':0}},'contextMenu':[{},'-','Flowplayer v3.2.1']}" /><param name="quality" value="high" /><param name="cachebusting" value="true" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><embed width="500" height="26" type="application/x-shockwave-flash" src="http://www.archive.org/flow/flowplayer.commercial-3.2.1.swf" flashvars="config={'key':'#$aa4baff94a9bdcafce8','playlist':[{'url':'davidmalkiryannorth3.mp3','autoPlay':false}],'clip':{'autoPlay':true,'baseUrl':'http://www.archive.org/download/DavidMalkiAndRyanNorth/'},'canvas':{'backgroundColor':'#000000','backgroundGradient':'none'},'plugins':{'audio':{'url':'http://www.archive.org/flow/flowplayer.audio-3.2.1-dev.swf'},'controls':{'playlist':false,'fullscreen':false,'height':26,'backgroundColor':'#000000','autoHide':{'fullscreenOnly':true},'scrubberHeightRatio':0.6,'timeFontSize':9,'mute':false,'top':0}},'contextMenu':[{},'-','Flowplayer v3.2.1']}" quality="high" cachebusting="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>No Flash? <a href="http://www.archive.org/details/DavidMalkiAndRyanNorth">Download the MP3 here</a> or <a href="http://ia600605.us.archive.org/34/items/DavidMalkiAndRyanNorth/davidmalkiryannorth3.mp3">here</a>.</p>
<p>If you dig this, you might want to subscribe to the Inspiring Creators podcast (<a href="http://nomediakings.org/category/inspiring_creators/feed">RSS2</a> or <a href="http://itunes.apple.com/ca/podcast/no-media-kings/id150315778">itunes</a>) or check out my other (older, more stilted) interviews with videogame maker <a href="http://nomediakings.org/games/free_artsy_games_released.html">Jon Mak</a>, comics artist <a href="http://nomediakings.org/doityourself/how_to_enjoy_conventions.html">Carla Speed McNeil</a>, or Wholphin DVD editor <a href="http://nomediakings.org/vidz/the_lofi_scifi_movie.html">Brent Hoff</a>.</p>
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		<title>E-Book FAQ</title>
		<link>http://nomediakings.org/books/e-book-faq.html</link>
		<comments>http://nomediakings.org/books/e-book-faq.html#comments</comments>
		<pubDate>Tue, 21 Jun 2011 14:52:49 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Novels]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1955</guid>
		<description><![CDATA[How much do you charge for digital products? For a decade my answer to that was &#8220;nothing!&#8221; It was freeing to be able to give away stuff, unhampered by material costs of production. I&#8217;ve been giving away e-books since 2000, and I&#8217;ve benefited from this in a number of ways. However &#8212; in case you <a href='http://nomediakings.org/books/e-book-faq.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>How much do you charge for digital products? For a decade my answer to that was &#8220;nothing!&#8221; It was freeing to be able to give away stuff, unhampered by material costs of production. I&#8217;ve been giving away e-books since 2000, and I&#8217;ve <a href="http://nomediakings.org/writing/free_ebook_released.html">benefited from this</a> in a number of ways.</p>
<p>However &#8212; in case you missed it &#8212; things have changed in the last decade. The print book market has been becoming less viable, and the digital becoming more so. Also the e-book reading experience is becoming more and more comparable to the print one. At a personal level, I&#8217;m reading as much on my phone as I am on the page.</p>
<p>So: I&#8217;ve decided to charge something for them now. But how much?</p>
<p>That&#8217;s up to you. Whatever you think is fair and whatever you&#8217;re happy to pay. If you&#8217;re looking for examples, read on.</p>
<p><span id="more-1955"></span></p>
<ul>
<li>No stable income and are a bit hesitant to buy anything, but think you would give my writing a try if &#8212; say &#8212; you found it for cheap at a garage sale? Chuck in a buck or two.</li>
<li>Read a book of mine already and think you&#8217;ll like another? Maybe a $5-10 donation depending on if you have a day job.</li>
<li>If you like the DIY articles on the site, want to support the approach I have to creative work, or even previous writing I&#8217;ve done &#8212; $10-20? <strong>People who donate in this range will get a free lo-fi sci-fi DVD!</strong></li>
<li>And I won&#8217;t turn away $20 or more, though I will offer to mail you a No Media Kings t-shirt for your support.</li>
</ul>
<p>Click the donate button on the book you want on the sidebar. Go with your gut &#8212; don&#8217;t get hung up on how much exactly, you can always come back and donate more if the book changes your life or something.</p>
<p>I&#8217;m hoping this will be a way for people to express their support, rather than an onerous paywall. For people who are put off, there&#8217;s always the library, or you could poke around on the web (even on this site) for places that&#8217;ll continue to give it away for free.</p>
<p>Prose Book Formats: EPUB, MOBI, PDF, RTF. Comics: PDF, CBZ, CBR.</p>
<p>When you donate, indicate the format you want. If there&#8217;s a format not listed above leave a comment below with your email and I&#8217;ll see about generating it. It&#8217;s all DRM free so you&#8217;re able to pass it around to friends.</p>
<p><strong>UPDATE:</strong> <a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Ddigital-text&amp;field-keywords=%22no+media+kings%22&amp;rh=n%3A133140011%2Ck%3A%22no+media+kings%22&amp;ajr=0">Now available on Amazon</a>, if that&#8217;s easier for you Kindlers, though for a static price.</p>
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		<title>Design It Yourself&#8230; With Others talk and workshop, Breda (Netherlands)</title>
		<link>http://nomediakings.org/uncategorized/design-it-yourself-with-others-talk-and-workshop-breda-netherlands.html</link>
		<comments>http://nomediakings.org/uncategorized/design-it-yourself-with-others-talk-and-workshop-breda-netherlands.html#comments</comments>
		<pubDate>Thu, 05 May 2011 17:20:44 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1618</guid>
		<description><![CDATA[I&#8217;m going to be doing a talk and workshop in Holland next week on DIY promotion and videogame making. Should be fun! Lecture On Saturday 14 May, Jim Munroe (CA) and Han Hoogerbrugge (NL) will talk of their experiences with self-publishing. Munroe chose to turn his back on the publishing world and publish his work <a href='http://nomediakings.org/uncategorized/design-it-yourself-with-others-talk-and-workshop-breda-netherlands.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to be doing a <a href="http://www.graphicdesignmuseum.nl/en/events/calendar/design-it-yourself-with-others/726">talk and workshop</a> in Holland next week on DIY promotion and videogame making. Should be fun!<span id="more-1618"></span></p>
<blockquote><p>Lecture<br />
On Saturday 14 May, Jim Munroe (CA) and Han Hoogerbrugge (NL) will talk of their experiences with self-publishing. Munroe chose to turn his back on the publishing world and publish his work himself. Han Hoogerbrugge, on the other hand, was actually discovered because he published his work online.</p>
<p>Workshops<br />
Prior to the lecture, there is the opportunity of taking part in workshops that offer insight into how you can publish your work more widely and effectively.<br />
Jim Munroe will be holding the workshop:<br />
How do you make a game without programming? With G-O-D online (Gé Smit) you will start learning how to attract attention amidst the masses.</p></blockquote>
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		<title>Fantastic Arcade Panels (Austin TX.)</title>
		<link>http://nomediakings.org/uncategorized/austin-fantastic-arcade.html</link>
		<comments>http://nomediakings.org/uncategorized/austin-fantastic-arcade.html#comments</comments>
		<pubDate>Tue, 21 Sep 2010 23:24:38 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1312</guid>
		<description><![CDATA[Fantastic Fest, the amazing-sounding genre film fest in Austin, has added a game component and invited me to be on their advisory board. As if that wasn&#8217;t flattering enough, they&#8217;re flying me out to speak on a few panels. “Declaration of Independents” Thursday, September 23 3:00pm Few outside those working inside the indie game circle <a href='http://nomediakings.org/uncategorized/austin-fantastic-arcade.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fantasticfest.com/">Fantastic Fest</a>, the amazing-sounding genre film fest in Austin, has added a game component and invited me to be on their <a href="http://www.fantasticfest.com/arcade/board/">advisory board</a>. As if that wasn&#8217;t flattering enough, they&#8217;re flying me out to speak on a few panels.<span id="more-1312"></span></p>
<p>“Declaration of Independents”<br />
Thursday, September 23<br />
3:00pm</p>
<blockquote><p>Few outside those working inside the indie game circle realize how wide-reaching and “successful” it truly is. With loads of blogs devoted to the scene and millions of downloads each year, a vibrant undercurrent of game developers are thriving and working without bureaucracy, utilizing accessible software and various lo-fi techniques to pump the games out. From inspiration to design and publishing, how do you make a game by yourself, and why?</p></blockquote>
<p>SPEAKERS<br />
Moderated by Brandon Boyer, Chairman, Independent Games Festival<br />
Derek Yu, game developer and illustrator, Editor-in-Chief of TIGSource<br />
Jonathan Blow, game designer, partner in the Indie Fund<br />
Jim Munroe, novelist, game designer</p>
<p>“Wizard Takes All”<br />
Saturday, September 25<br />
4:30pm</p>
<blockquote><p>What is it about computer games and magic? Magic and computer games have been linked from the very beginning when Fantasy themed, text-based, Multi-User Dungeons started popping up on mainframes in the 1970s. Generations of gamers have crawled their way through Adventure, Wizardry, the Ultimas, Bard’s Tale, King’s Quest, Zelda, Final Fantasy, Everquest, and World of Warcraft. Dungeons and Dragons, Magic the Gathering, The Hobbit, Lord of the Rings, Narnia, and most recently Harry Potter have snatched the brains of children and adults alike. Why are magic and medieval fantasy such prominent themes in our media landscape? What do 20 million role playing Elves know that we don’t?</p></blockquote>
<p>SPEAKERS<br />
Moderated by Eddo Stern, Artist, Associate Professor at UCLA Design Media Arts Department<br />
Sheri Graner Ray, Studio Design Director for Schell Games, writer and designer on the Ultima series<br />
Jim Munroe, novelist, game designer<br />
Tom Hall, Creative Director at KingsIsle Entertainment</p>
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		<title>A Graphic Division of Labour</title>
		<link>http://nomediakings.org/publishing/a_graphic_division_of_labour.html</link>
		<comments>http://nomediakings.org/publishing/a_graphic_division_of_labour.html#comments</comments>
		<pubDate>Thu, 19 Aug 2010 15:07:36 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[post-Rapture]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Sword of My Mouth]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1216</guid>
		<description><![CDATA[A lot of people find quantifying the creative process to be distasteful somehow, but I dig hour logging &#8212; I keep track of how much time I&#8217;m spending on most of my projects. It gives me a way to predict timelines for similar projects in the future, and there&#8217;s something geekily satisfying about all that addition <a href='http://nomediakings.org/publishing/a_graphic_division_of_labour.html'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://nomediakings.org/wp-content/uploads/2010/08/labour-thumb.jpg" alt="" title="Luke hauling boxes" width="100" height="100" class="alignnone size-full wp-image-1228" vspace=5 hspace=5 align=left />A lot of people find quantifying the creative process to be distasteful somehow, but I dig hour logging &#8212; I keep track of how much time I&#8217;m spending on most of my projects. It gives me a way to predict timelines for similar projects in the future, and there&#8217;s something geekily satisfying about all that addition at the end of a day. It didn&#8217;t really work well with the <a href="http://ghostswithshitjobs.com">movie project</a> I&#8217;m working on, too many people and too many working styles, but it worked well with Shannon and I on the <a href="http://nomediakings.org/sword/">Sword of My Mouth</a> graphic novel.</p>
<p>[Shannon, by the way, is currently on tour on the west coast -- she's doing a <a href="http://luckys.ca/">book launch at Lucky's</a> on Aug. 24th in case you live in Vancouver!]</p>
<p>So here&#8217;s a breakdown of how much time we each spent working on the book.<br />
<span id="more-1216"></span><br />
Jim&#8217;s hours: 283.8 (writing: 23%, revisions and editing: 16%, publicity: 20%, publishing business: 38%)</p>
<p>Shannon&#8217;s hours:  1000+ (drawing)</p>
<p>So basically, Shannon put in 80% of the time even considering I took on publicity and publishing roles. (If I was just doing the writing, it would have been closer to a 90/10% split.)</p>
<p>We&#8217;re dividing the money we make 80/20%, but it still feels weird. I mean, I knew it took a long time to draw, but <em>it really takes a long time to draw.</em> This wonky division of labour is something to keep in mind when if you&#8217;re ever approaching someone to draw a comic. Even if you&#8217;re a slow writer and they&#8217;re a fast drawer, you&#8217;re still asking them to spend much more time realizing something than you spent creating it. What are you bringing to the project beyond amazing ideas and sparkling prose?</p>
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