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Editing
by Mark Slutsky
Once you've
shot your movie you're only half done; now you've got to assemble
it into a coherent whole. Editing is arguably the cinematically
purest aspect of the filmmaking process; no other medium, with the
possible exception of radio (where only sound needs to be assembled)
involves anything quite like it. The way in which you edit your
movie, arguably, can shape the overall result more than any other
aspect of the production. It can be a daunting process — even the
best-acted and shot movie can be ruined in the editing room, and
the worst saved — but it can also be a blast. Without having actors
and sound guys and cinematographers to order around, or locations
to secure, the filmmaker (with or without an editor) is in total
control in this phase.
To avoid frustration
it's best to do some planning in advance. (Now, if you're making
something really short with not many shots, you don't necessarily
need to sweat this too hard). Though a certain amount of messing
around is part of the fun, it can be really overwhelming to sit
down at the editing station (or computer, or whatever) without a
clear idea of what shots you want to use and what order you want
to put them in.
What you should
really do first is to log all of your footage. Watch all of your
tapes and reels and mark down the start and end points of all the
shots (or at least the ones you think you might want to use), and
brief notes about them, like "clean take," or "loud
truck in background." Though this is admittedly a very annoying
and boring thing to do, at least after the first couple of hours,
having these notes on hand is really invaluable and will save you
lots of time. Especially if you're paying to use the editing suite
you don't want to waste your money picking shots; and even if you're
not it's best to have an idea of what you want to use.
A useful thing to do when you're done logging is to put together
a paper edit, which is just as it sounds; write down the shots you
want to use and the order you want to assemble them in. This, again,
will prove both handy and dandy when you're editing, and while you
may realize your chosen combinations don't work at all when you
watch them, at least you'll have something to go on.
Now it's editing
time! Hurray! From this point on I'm going to assume you're working
with video, or film transferred to video, because it'd be kind of
impossible to discuss film and video editing simultaneously, and
I assume the majority of you working on small budgets will be shooting
on DV or Super-8, which is easily transferred.
There are two
types of video editing systems you'll likely encounter: linear and
non-linear (or analog and digital, respectively). Linear editing
is generally done on a point-to-point deck, such as you'll find
in old university A/V departments. Non-linear editing is generally
done on an AVID system or on a home computer with the resources
to run Final Cut Pro, Premiere, or AVID Xpress. AVID stations are
generally much more expensive than computers but they're super-pro;
they won't crash and you can do real-time effects. But these are
expensive to work on, and if you have a decent Mac or PC you can
probably set up a usable system. Just make sure you have a decent
amount of RAM — I could get into the technical specifics,
but we'd be here all day. A little internet research will do you
good and there's tons
of user groups
for these programs to answer your questions.
Both ways have
their pros and cons, and you'll find adherents to both, but, honestly,
if you can edit non-linearly, do it. It's about 10,000 times better
than working on one of those decks. Linear editing requires that
you lay down one shot at a time from your source material to the
master tape. There's very little room for error; if you want to
move a scene around, for instance, you'll have to re-edit the entire
movie from the point of the earliest scene affected onward. Who
needs that kind of headache? Not this guy. To be fair, the one real
advantage of linear editing is that you'll be working on a dedicated
system, on tools designed for editing (as opposed to a computer,
designed for a variety of purposes), and you'll never have a major
crash and lose all of your work.
But if you've
ever edited on a linear system non-linear editing will be like a
beautiful dream come true. Assuming the system you're working on
has enough memory to handle it, you can really do anything; you
can assemble a bunch of shots then re-arrange them right away; lay
down your music and sound tracks with marvelous ease; basically,
you can experiment as much as you want and Undo anything that doesn't
strike your fancy. Programs like Premiere and Final Cut are relatively
easy to learn, especially if you pick up one of the handbooks (as
opposed to the manual). They're worth it, if you can shell out.
The Visual QuickPro guide for whatever version of Final Cut you're
using is something else. Although it's not intended to replace the
manual, it's got pretty much everything there.
So you're editing.
The simplest thing you can do just to get started is to just lay
down shots one scene at a time. Don't worry too much about getting
the cuts exactly right — just assemble the scene roughly and see if
it works. Tweak it until you've got it right, so the shots have
an appropriate flow (handy tip: cutting on motion is usually a pretty
good idea — just a rule of thumb, it'll prevent the scene from looking
choppy). Don't worry too much about music and sound effects at this
stage unless you intend to cut to the rhythm of a particular track.
Once you've
laid all your scenes down, watch the thing and go through it again,
cutting out anything unnecessary — the first assembly will almost
always go over time. This may mean removing whole shots or just
trimming them down. Several "passes" like this will eventually
get your project in progressively better shape. At this point you
can start sticking in music and sound effects and a beautiful movie
will appear before your eyes.
When you're
satisfied, stick some titles and credits on (either shoot them yourself
or use Photoshop or your editing program's built-in titler) and
there you have it, mack.
TRANSFERRING
YOUR ANALOG TO DIGITAL
If you're interested
in editing digitally but you've shot your stuff on an analog medium
like Super-8 or analog video, don't despair. It's pretty easy to
transfer and although you'll lose a generation you might find it's
worth it.
For analog video
the process is quite simple. Just hook your analog video camera
(or VCR, if you've shot it on VHS) to a digital video camera or
deck using the RCA cables — you know, the red, white and yellow
ones. Then hit record on the digital device and play on the analog
one. Make sure you've inserted a tape first. Otherwise your results
will be negligible. Then you can shoot that stuff right onto your
hard drive with a FireWire cable or reasonable facsimile.
For Super-8 — well,
you can go about it a couple ways. The easiest and most expensive
is just to take it to a camera place where they do transfers; they'll
have a real nice set-up there and it'll look all pro. But you can
just as easily do it on your own if you have a Super-8 projector,
a screen, and some patience.
Set up your
screen and projector and run the film for a few seconds so you can
adjust the focus to the appropriate sharpness. Then, set up your
video camera on a tripod or flat surface directly in front of the
screen. A tripod's the best because you can make little adjustments
to height and angle in order to perfectly frame the image, but mine's
kind of broken so I just used books and stuff to get it right. It's
a little frustrating but it's do-able. The tricky part is that you'll
need to use the camera's viewfinder to center the image, and viewfinders
don't always show you the entire image that the camera captures.
So you might have to go at it a couple of times before you get it
right without a black frame around your footage (although the frame
is not a bad effect if you can dig it). If you can adjust your camera's
exposure, white balance and the like you'll find you can make some
neat effects, like making the film look flickery and ol'-timey,
or even tinted. And when you're done, you can edit it just like
regular old video.
Mark Slutsky
is a member of Montreal's Automatic Vaudeville and one of the makers
of upcoming comedy feature Send
Money Now.
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