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	<title>No Media Kings &#187; Appearances</title>
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	<link>http://nomediakings.org</link>
	<description>There's more than one way to play the publishing game.</description>
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		<title>World Premiere of GWSJ Q&amp;A</title>
		<link>http://nomediakings.org/uncategorized/world-premiere-of-gwsj-qa.html</link>
		<comments>http://nomediakings.org/uncategorized/world-premiere-of-gwsj-qa.html#comments</comments>
		<pubDate>Mon, 30 Apr 2012 16:14:43 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>
		<category><![CDATA[Ghosts With Shit Jobs]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=2421</guid>
		<description><![CDATA[The London world premiere to Ghosts With Shit Jobs is sold out, apparently! But for those of you with tickets, I&#8217;ll be doing a Q&#38;A afterwards.  (Those of you without, there&#8217;s other ways to see it soon!)]]></description>
			<content:encoded><![CDATA[<p>The London world premiere to Ghosts With Shit Jobs <a href="http://sci-fi-london.com/festival/2012/programme/feature/ghosts-shit-jobs">is sold out</a>, apparently! But for those of you with tickets, I&#8217;ll be doing a Q&amp;A afterwards.  (Those of you without, <a href="http://www.kickstarter.com/projects/1453845642/tour-for-a-lo-fi-sci-fi-feature">there&#8217;s other ways to see it soon!</a>)</p>
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		<title>Micro Budget Sci-Fi Filmmaking Discussion</title>
		<link>http://nomediakings.org/uncategorized/2413.html</link>
		<comments>http://nomediakings.org/uncategorized/2413.html#comments</comments>
		<pubDate>Mon, 30 Apr 2012 15:56:08 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>
		<category><![CDATA[Ghosts With Shit Jobs]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=2413</guid>
		<description><![CDATA[Hey, I&#8217;m taking part in this youth initiative that looks pretty good! More deets here. BFI Future Film and SCI-FI-LONDON Present&#8230; Micro Budget Sci- Fi Filmmaking &#8211; May 5th, 12:45 Join us for a Q+A with Directors Jim Munroe (Ghosts with Sh*t Jobs), G B Hajim (Strange Love) and Sloan U&#8217;Ren (Dimensions) as we discuss the future <a href='http://nomediakings.org/uncategorized/2413.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Hey, I&#8217;m taking part in this youth initiative that looks pretty good! <a href="http://www.bfi.org.uk/whatson/bfi_southbank/learning/future_film_for_young_people/whats_on/bfi_future_film_in_association_with_sci">More deets here.</a></p>
<blockquote><p><strong>BFI Future Film and SCI-FI-LONDON Present&#8230; Micro Budget Sci- Fi Filmmaking &#8211; May 5th, 12:45</strong><br />
Join us for a Q+A with Directors Jim Munroe (Ghosts with Sh*t Jobs), G B Hajim (Strange Love) and Sloan U&#8217;Ren (Dimensions) as we discuss the future of sci-fi on film, and making sci-fi movies on a micro budget. Our panel will also be giving feedback on sci-fi shorts made by young filmmakers that will be screened as part of this event.</p></blockquote>
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		<title>Design It Yourself&#8230; With Others talk and workshop, Breda (Netherlands)</title>
		<link>http://nomediakings.org/uncategorized/design-it-yourself-with-others-talk-and-workshop-breda-netherlands.html</link>
		<comments>http://nomediakings.org/uncategorized/design-it-yourself-with-others-talk-and-workshop-breda-netherlands.html#comments</comments>
		<pubDate>Thu, 05 May 2011 17:20:44 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1618</guid>
		<description><![CDATA[I&#8217;m going to be doing a talk and workshop in Holland next week on DIY promotion and videogame making. Should be fun! Lecture On Saturday 14 May, Jim Munroe (CA) and Han Hoogerbrugge (NL) will talk of their experiences with self-publishing. Munroe chose to turn his back on the publishing world and publish his work <a href='http://nomediakings.org/uncategorized/design-it-yourself-with-others-talk-and-workshop-breda-netherlands.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to be doing a <a href="http://www.graphicdesignmuseum.nl/en/events/calendar/design-it-yourself-with-others/726">talk and workshop</a> in Holland next week on DIY promotion and videogame making. Should be fun!<span id="more-1618"></span></p>
<blockquote><p>Lecture<br />
On Saturday 14 May, Jim Munroe (CA) and Han Hoogerbrugge (NL) will talk of their experiences with self-publishing. Munroe chose to turn his back on the publishing world and publish his work himself. Han Hoogerbrugge, on the other hand, was actually discovered because he published his work online.</p>
<p>Workshops<br />
Prior to the lecture, there is the opportunity of taking part in workshops that offer insight into how you can publish your work more widely and effectively.<br />
Jim Munroe will be holding the workshop:<br />
How do you make a game without programming? With G-O-D online (Gé Smit) you will start learning how to attract attention amidst the masses.</p></blockquote>
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		<title>Fantastic Arcade Panels (Austin TX.)</title>
		<link>http://nomediakings.org/uncategorized/austin-fantastic-arcade.html</link>
		<comments>http://nomediakings.org/uncategorized/austin-fantastic-arcade.html#comments</comments>
		<pubDate>Tue, 21 Sep 2010 23:24:38 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1312</guid>
		<description><![CDATA[Fantastic Fest, the amazing-sounding genre film fest in Austin, has added a game component and invited me to be on their advisory board. As if that wasn&#8217;t flattering enough, they&#8217;re flying me out to speak on a few panels. “Declaration of Independents” Thursday, September 23 3:00pm Few outside those working inside the indie game circle <a href='http://nomediakings.org/uncategorized/austin-fantastic-arcade.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fantasticfest.com/">Fantastic Fest</a>, the amazing-sounding genre film fest in Austin, has added a game component and invited me to be on their <a href="http://www.fantasticfest.com/arcade/board/">advisory board</a>. As if that wasn&#8217;t flattering enough, they&#8217;re flying me out to speak on a few panels.<span id="more-1312"></span></p>
<p>“Declaration of Independents”<br />
Thursday, September 23<br />
3:00pm</p>
<blockquote><p>Few outside those working inside the indie game circle realize how wide-reaching and “successful” it truly is. With loads of blogs devoted to the scene and millions of downloads each year, a vibrant undercurrent of game developers are thriving and working without bureaucracy, utilizing accessible software and various lo-fi techniques to pump the games out. From inspiration to design and publishing, how do you make a game by yourself, and why?</p></blockquote>
<p>SPEAKERS<br />
Moderated by Brandon Boyer, Chairman, Independent Games Festival<br />
Derek Yu, game developer and illustrator, Editor-in-Chief of TIGSource<br />
Jonathan Blow, game designer, partner in the Indie Fund<br />
Jim Munroe, novelist, game designer</p>
<p>“Wizard Takes All”<br />
Saturday, September 25<br />
4:30pm</p>
<blockquote><p>What is it about computer games and magic? Magic and computer games have been linked from the very beginning when Fantasy themed, text-based, Multi-User Dungeons started popping up on mainframes in the 1970s. Generations of gamers have crawled their way through Adventure, Wizardry, the Ultimas, Bard’s Tale, King’s Quest, Zelda, Final Fantasy, Everquest, and World of Warcraft. Dungeons and Dragons, Magic the Gathering, The Hobbit, Lord of the Rings, Narnia, and most recently Harry Potter have snatched the brains of children and adults alike. Why are magic and medieval fantasy such prominent themes in our media landscape? What do 20 million role playing Elves know that we don’t?</p></blockquote>
<p>SPEAKERS<br />
Moderated by Eddo Stern, Artist, Associate Professor at UCLA Design Media Arts Department<br />
Sheri Graner Ray, Studio Design Director for Schell Games, writer and designer on the Ultima series<br />
Jim Munroe, novelist, game designer<br />
Tom Hall, Creative Director at KingsIsle Entertainment</p>
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		<title>Toronto Comic Arts Festival</title>
		<link>http://nomediakings.org/uncategorized/toronto_comic_arts_festival.html</link>
		<comments>http://nomediakings.org/uncategorized/toronto_comic_arts_festival.html#comments</comments>
		<pubDate>Sun, 02 May 2010 19:05:22 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1089</guid>
		<description><![CDATA[The amazing TCAF is happening May 8-9th. Reasons to go, organized via flavours of nerds: Comix nerds: It&#8217;s got an amazing array of international talent and all the local lights as well. Book nerds: It&#8217;s at the newly renovated Toronto Reference Library, with new rooms and facilities to wonder at. Game nerds: The Torontron will <a href='http://nomediakings.org/uncategorized/toronto_comic_arts_festival.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>The amazing <a href="http://torontocomics.com">TCAF</a> is happening May 8-9th. Reasons to go, organized via flavours of nerds:</p>
<p>Comix nerds: It&#8217;s got an amazing array of international talent and all the local lights as well.<br />
Book nerds: It&#8217;s at the newly renovated Toronto Reference Library, with new rooms and facilities to wonder at.<br />
Game nerds: The <a href="http://handeyesociety.com/torontron/">Torontron</a> will be there alongside the <a href="http://handeyesociety.com/">Hand Eye Society</a> table.<br />
No Media Kings nerds: Shannon and I will be there selling &#038; signing <a href="http://nomediakings.org/sword/">Sword</a> and chatting on panels<br />
Cheap nerds: It&#8217;s free.<span id="more-1089"></span></p>
<p>UPDATE: I am doing two panels on Saturday:</p>
<blockquote><p><strong>The Spirit of Indie: Where Comics Meet Video Games</strong><br />
Saturday, May 8th, 2:00 – 2:45pm, The Pilot</p>
<p>There’s more to the game industry than blockbuster, multi-system titles just as there’s more to comics than Batman. This panel<br />
seeks to explore the ways in which independent comic artists and game developers have influenced each other and spurred each other on to explore the possibilities of their medium. Cartoonists/game contributors and creators Scott Campbell, Jamie McKelvie, Jim Munroe, and Miguel Sternberg will be interviewed by games journalist Matthew Kumar.</p>
<p><strong>Tracers, Photoshoppers, Cut &#038; Pasters: Cheaters or Revolutionaries</strong><br />
Saturday, May 8th, 3:30 – 4:15pm, Novella Room</p>
<p>Comic artistry has traditionally valued drawing things with nothing but a pen and raw illustrative talent. But people working from photoreferences, using digital tools and collaging techniques are producing some of the most innovative and beautiful work in the comic world. Does this diversify comic expression and represent an unshackling from the draftstable? Or is it just cheating? Four non-traditional comic artists discuss this and their approach to comic making. Featuring Shannon Gerard, Emily Horne, Sonja Ahlers, Ryan North, and moderator Jim Munroe.</p></blockquote>
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		<title>Sword of My Mouth graphic novel launch, Detroit</title>
		<link>http://nomediakings.org/uncategorized/sword_of_my_mouth_graphic_novel_launch_detroit.html</link>
		<comments>http://nomediakings.org/uncategorized/sword_of_my_mouth_graphic_novel_launch_detroit.html#comments</comments>
		<pubDate>Sun, 02 May 2010 18:54:11 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1086</guid>
		<description><![CDATA[We&#8217;re driving over to Detroit to launch the book in the city it&#8217;s set in on Saturday May 15 (7pm, Leopold’s Books, free) with Gayla Trail. If you are on Facebook you might like to check the event page or take advantage of Gerard&#8217;s crazy offer to draw your Face!]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re driving over to Detroit to launch the book in the city it&#8217;s set in on Saturday May 15 (7pm, <a href="http://maps.google.ca/maps?q=Leopold%27s%20Books%2C%20Detroit">Leopold’s Books</a>, free) with <a href="http://growgreatgrub.com/">Gayla Trail</a>.<span id="more-1086"></span> If you are on Facebook you might like to check the <a href="http://www.facebook.com/?ref=mb&#038;sk=messages#!/event.php?eid=124736437536877&#038;ref=mf">event page</a> or take advantage of Gerard&#8217;s <a href="http://littledogmonday.blogspot.com/2010/04/let-me-draw-your-face-book.html">crazy offer to draw your Face</a>! <img src="http://nomediakings.org/wp-content/uploads/2010/05/detroitposter.jpg" alt="" title="detroitposter" class="alignright size-medium wp-image-1136" /></p>
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		<title>Sword of My Mouth graphic novel launch, Toronto</title>
		<link>http://nomediakings.org/uncategorized/sword_of_my_mouth_graphic_novel_launch_toronto.html</link>
		<comments>http://nomediakings.org/uncategorized/sword_of_my_mouth_graphic_novel_launch_toronto.html#comments</comments>
		<pubDate>Thu, 08 Apr 2010 18:00:13 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1079</guid>
		<description><![CDATA[Our graphic novel, a stand-alone follow-up to Therefore Repent!, is launching as a part of the Toronto Comic Arts Festival on Thursday May 6th, 7pm, Tequila Bookworm (512 Queen Street West, upstairs), free. The artist, Shannon Gerard, will be displaying some original art from the book. If you are on Facebook you might like to <a href='http://nomediakings.org/uncategorized/sword_of_my_mouth_graphic_novel_launch_toronto.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Our <a href="http://nomediakings.org/sword/">graphic novel</a>, a stand-alone follow-up to <em>Therefore Repent!</em>, is launching as a part of the <a href="http://torontocomics.com">Toronto Comic Arts Festival</a> on Thursday May 6th, 7pm, Tequila Bookworm (512 Queen Street West, upstairs), free. <span id="more-1079"></span>The artist, Shannon Gerard, will be displaying some original art from the book. If you are on Facebook you might like to check the <a href="http://www.facebook.com/event.php?eid=120008201349802">event page</a> or take advantage of Gerard&#8217;s <a href="http://littledogmonday.blogspot.com/2010/04/let-me-draw-your-face-book.html">crazy offer to draw your Face</a>!</p>
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		<title>Ad Astra SF Conference, Toronto</title>
		<link>http://nomediakings.org/uncategorized/ad_astra_sf_conference_toronto.html</link>
		<comments>http://nomediakings.org/uncategorized/ad_astra_sf_conference_toronto.html#comments</comments>
		<pubDate>Thu, 08 Apr 2010 13:21:04 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1077</guid>
		<description><![CDATA[I&#8217;ll be doing a few panels at Ad Astra this Saturday April 10th: 11am Editing Your Own Work Authors and editors share tips on how to spot the problems that are so easy to miss in your own work, how to add a bit more polish to your writing, and how to prepare your draft <a href='http://nomediakings.org/uncategorized/ad_astra_sf_conference_toronto.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be doing a few panels at <a href="http://ad-astra.org/">Ad Astra</a> this Saturday April 10th:<span id="more-1077"></span></p>
<blockquote><p>11am Editing Your Own Work<br />
Authors and editors share tips on how to spot the problems that are so easy to miss in your own work, how to add a bit more polish to your writing, and how to prepare your draft so that editing goes as smoothly as possible.</p>
<p>2pm Collaborations<br />
Advantages (and disadvantages) of collaborating, especially in the digital world, with all the latest tools at our fingertips.</p></blockquote>
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		<title>PAX East IF Gathering, Boston</title>
		<link>http://nomediakings.org/uncategorized/boston_pax_east_if_gathering.html</link>
		<comments>http://nomediakings.org/uncategorized/boston_pax_east_if_gathering.html#comments</comments>
		<pubDate>Tue, 09 Feb 2010 15:06:11 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1045</guid>
		<description><![CDATA[Due to a confluence of many factors (Boston is the ancestral home of Zork and MIT, an active IF community in the area, and the launch of the IF documentary GET LAMP) PAX East is looking to be the largest gathering of interactive fiction authors ever. I&#8217;ve organized this panel discussion: No Hints Please: Adaptive <a href='http://nomediakings.org/uncategorized/boston_pax_east_if_gathering.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Due to a confluence of many factors (Boston is the ancestral home of Zork and MIT, an active IF community in the area, and the launch of the IF documentary <a href="http://getlamp.com/">GET LAMP</a>) PAX East is looking to be the <a href="http://ifwiki.org/index.php/PAX_East_2010">largest gathering of interactive fiction authors ever</a>. <span id="more-1045"></span>I&#8217;ve organized this panel discussion:</p>
<blockquote><p><strong>No Hints Please: Adaptive Difficulty Strategies</strong>.<br />
(Sunday, March 28th, 1:30pm-2:30pm, IF Suite)<br />
We have different ways of collecting data on how &#8220;well&#8221; the player is doing and can shape the gameplay to suit, but not many people do it. Is the notorious difficulty of IF a design decision? Participants: Jim Munroe (<a href="http://nomediakings.org/ed/">Everybody Dies</a>), Aaron Reed (<a href="http://www.lacunastory.com/">Blue Lacuna</a>), Dave Gilbert (<a href="http://en.wikipedia.org/wiki/Emerald_City_Confidential">Emerald City Confidential</a>). </p></blockquote>
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		<title>GDC Indie Summit, San Francisco</title>
		<link>http://nomediakings.org/uncategorized/gdc_indie_summit_san_francisco.html</link>
		<comments>http://nomediakings.org/uncategorized/gdc_indie_summit_san_francisco.html#comments</comments>
		<pubDate>Sun, 17 Jan 2010 17:10:14 +0000</pubDate>
		<dc:creator>Jim Munroe</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://nomediakings.org/?p=1026</guid>
		<description><![CDATA[I&#8217;m super-flattered to have been asked to talk at the world&#8217;s most respected games conference. Session title: Creating And Nurturing Your Indie Game Community Tuesday, March 9 (3:30pm — 4:00pm) Description: In two short, sweet mini-talks, notable independent game community organizers discuss how you can get involved in nurturing the indie community in your local <a href='http://nomediakings.org/uncategorized/gdc_indie_summit_san_francisco.html' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m super-flattered to have been asked to talk at the world&#8217;s most respected <a href="http://gdconf.com">games conference</a>.<span id="more-1026"></span></p>
<blockquote><p>Session title:<br />
Creating And Nurturing Your Indie Game Community<br />
Tuesday, March 9 (3:30pm — 4:00pm)<br />
Description:<br />
In two short, sweet mini-talks, notable independent game community organizers discuss how you can get involved in nurturing the indie community in your local area &#8211; or for your particular flavor of independent games. Firstly, <a href="http://superhappydevhouse.org/">SuperHappyDevHouse</a> and TIGJam contributor Jeff Lindsay, who has set up <a href="http://hackerdojo.pbworks.com/">Hacker Dojo</a> in the Bay Area as a permanent base for the tech community, will explain what he&#8217;s learned from being involved in indie game site TIGSource and his other projects in the tech community. Next, Toronto-based independent creator Jim Munroe, the person behind local indie game-centric events like <a href="http://handeyesociety.com/">The Hand Eye Society</a> and <a href="http://nomediakings.org/artsygames/">The Artsy Games Incubator</a>, explains how the area has grown a strong indie community and how you can mobilize your area to flood &#8220;out of the basement and into the streets!&#8221;</p></blockquote>
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