Unmanned

Aug 242012
 


Oh, that? That’s just my trophy nook. I don’t have enough for a case but I fill it out with other precious things like my gem-studded golden turtle.

I’ve won some awards before but I think this is the first meatspace trophy. It’s from Games for Change, who liked Unmanned, a game I did the writing for.

It’s also nominated in two other awesome upcoming fests, Indiecade (in Los Angeles) and Fantastic Arcade (in Austin). This is wicked because it gives me a great excuse to go there and hang out with amazing game makers and sneak in a few screenings of Ghosts With Shit Jobs as well!

Feb 162012
 


I got to work with one of my favourite gamemakers, Paolo from Molleindustria. He had an idea for a game depicting the day in the life of a drone pilot.

Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal — the only blood you’ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?

I did the writing for it. We went out to Sundance for its debut, and now you can play it online here.

Unmanned‘s a sharp satire that highlights how video games can circumvent traditional modes of political discourse.” — Kotaku