At this year’s Game Developers Conference I was commissioned to do a text game set there — I got the nifty press pass pictured in exchange — and I spent the last month making it. You can play it in your browser here or here, if that one doesn’t work. You can read the announcement and my development diary I kept at GameSetWatch. Thanks to the betatesters, who I named the attendees in the game after, as well as the Hand Eye Society Social where I got a nice reception for a mini-talk about it a few weeks back.
In other IF news, Everybody Dies won a XYYZY award for Best Non-Player Characters! They had a pretty funny real-time text award ceremony. And the excellent e-zine SPAG did an interview with me about my interactive fiction.
Update: Kotaku warns it causes GDC flashbacks, Offworld said it “manages to capture quite accurately the collaborative, socially supportive and intellectually curious aspects of what it’s like to actually be there”, and Rock Paper Shotgun declares it an “oddly human little thing which captures quite a bit about the human side of development.”