Is there a thing you know you should do, but don’t? With me, for years, it was paper prototyping. Paper prototyping is the process of sketching out a game design, literally, with pencil and paper, and then playtesting the design ideas you have before you ever sit down in front of a computer. Instead of a computer modeled character you can use an action figure. Instead of generating a random number you have dice throws. Most games have many mechanics that can also work in a board game context, though there’s obviously lots of gamefeel related aspects that need to be digitally tested.
It’s the same as the filmmaking principle that “paper is cheaper than film”, that ideas in a paper script can be added and removed and problems solved far more easily than after a scene has been shot. I would never dream of shooting a short without a script, but it took a familiar motivator to get me creating my first paper prototype:
When it’s hard for me to do something for myself, I can often do it to help someone else.
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