{"id":324,"date":"2009-05-11T16:23:16","date_gmt":"2009-05-11T16:23:16","guid":{"rendered":"http:\/\/nomediakings.org\/artsygames\/?p=324"},"modified":"2009-05-11T18:22:13","modified_gmt":"2009-05-11T18:22:13","slug":"round-4-session-4-recap","status":"publish","type":"post","link":"http:\/\/nomediakings.org\/artsygames\/session-notes\/round-4-session-4-recap.html","title":{"rendered":"Round 4, Session 4 Recap"},"content":{"rendered":"<p><strong>Summary:<\/strong><span> <\/span><\/p>\n<p>There were numbers today! <a href=\"http:\/\/en.wikipedia.org\/wiki\/Nintendo_Entertainment_System\">256 x 224<\/a> <a href=\"http:\/\/en.wikipedia.org\/wiki\/Video_Graphics_Array\">640 x 480 <\/a> <a href=\"http:\/\/en.wikipedia.org\/wiki\/Quarter_VGA\">320 x 240 .<\/a>Today we discussed screen resolutions &amp; people&#8217;s preferences in terms of aesthetics.\u00a0We discussed how keeping things simple was pretty important because everything gets really big.\u00a0We talked about getting pwned\u00a0 by our own game projects.\u00a0There were quite a few conversations going on with regards to people&#8217;s\u00a0 ideas for projects.\u00a0It was decided that we&#8217;re\u00a0 not meeting next week because there are so many things going on with<\/p>\n<p>everyone and then we&#8217;ll have some time to catch up.\u00a0<a href=\" http:\/\/www.thesystemis.com\/ \">Zachary Lieberman<\/a> was mentioned.<\/p>\n<p><strong>Daphnee<\/strong> is using <a href=\"http:\/\/www.adventuregamestudio.co.uk\/\">AGS<\/a> for her game. We discussed using Adobe Illlustrator &amp; sizes. Daphnee plans to\u00a0have a moose character &amp; is in the process of getting other characters for her grant proposal game.\u00a0Daphne plans on making it more minimal.\u00a0Some of her challenges within the game might end up being: flip two cards like a memory game\u00a0We discussed the save for web feature in photoshop for saving as png&#8217;s and to get transparency you can\u00a0also switch to 32 bit during that process. Other suggestions were to have a photoshop file with your\u00a0screen size and work with that as a template.<span> <\/span><\/p>\n<p><strong>Phil<\/strong> is using <a href=\"http:\/\/www.inform-fiction.org\/I7\/Inform%207.html\">Inform7<\/a> for his game. One problem he mentioned he&#8217;s having is that he gets carried away\u00a0with descriptions when writing so he pared it down to one room. (Again \u2013 keeping it simple)\u00a0The synopsis of his project: you are a kid, your ex con uncle is staying over with you and your parents\u00a0and you&#8217;re enjoying breakfast with him.\u00a0Some of his implementation problems: there needs to be a weapon of some sort but what kind &#8211; implied\u00a0that he&#8217;s a criminal but he wants you to hide the weapon &#8211; decision where you turn him in or not \u2013 which\u00a0depends on how much you like him or not. We discussed some possible ambiguous scenarios to allow\u00a0for the decision to turn him in to the cops to be a more problematic one.\u00a0Other suggestions were to possibly to reveal the thought process of the character. We\u00a0 also discussed\u00a0interjection of news and sounds in the narratives. ex. 24 hour crime station audio, sirens in the distance.Another tip for everyone: test your game after you copy files over to a portable medium.\u00a0Phil wants to flush out the uncle and dialogue or maybe script out the game for two weeks from now.\u00a0making everything in the first 30 turns work.for next time we&#8217;ll be able to look around, talk to the uncle.<span> <\/span><\/p>\n<p><strong>Nadine <\/strong>is currently overwhelmed by <a href=\"http:\/\/www.tojam.ca\/\">Tojam<\/a>. And she had to wipe her computer. Conversations involved\u00a0the DS screen resolution \u2013 which is 320 x 240. She&#8217;s using <a href=\"http:\/\/www.yoyogames.com\/make\">Gamemaker<\/a>. Nadine wanted to know how to\u00a0do scrolling &#8211; but not just sidescrolling.but scrolling in numerous directions. She wondered how much\u00a0larger the screen be. We discussed that you don&#8217;t need to make the map in photoshop but you can make a\u00a0tileset.\u00a0 Nadine wants to have one of the levels\/challenges for two weeks.<\/p>\n<p><strong>Craig<\/strong> &#8211; was boned for time this past week. He worked on some tutorials.\u00a0 The first tutorial said the first\u00a0thing to do was to write a design document so he made a design document. He also got sidetracked by\u00a0making graphics. Others in the group concurred this was a common struggle. Craig showed us his groovy\u00a0usb Nintendo controller. He loves metroid and was inspired by this for his platform game. The working\u00a0title of his game is: Alpinist. He also showed us the graphics he made. He&#8217;s using NES screen 256 x224\u00a0resolution. Miguel mentioned that\u00a0 Nes uses non square pixels.<\/p>\n<p><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/alpinist4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-326\" title=\"alpinist4\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/alpinist4-300x214.jpg\" alt=\"\" width=\"300\" height=\"214\" \/><\/a><\/p>\n<p>The premise: A guy going up through the mountain through the snow.Craig likes the idea of making\u00a0something with slowness of the blizzard:\u00a0\u00a0<a href=\"http:\/\/www.youtube.com\/watch?v=teK1v5sRsyI \">The blizzard a film<\/a><a href=\"http:\/\/www.youtube.com\/watch?v=teK1v5sRsyI \">by Akira Kurosawaa. <\/a>He talked about how he likes the precision jumping in Prince of Persia &#8211; and the conscious decision\u00a0making in the game play. He wants to make a state that affects the room, waiting for the wind and using\u00a0wind as a central mechanic. He wants some parts to be agonizingly slow. Stats will be body temp,\u00a0alertness and coherence.\u00a0We discussed: what&#8217;s the characters motivation? Information would be gathered by breathing,and\u00a0ambient sound. dude exerting himself in a storm. no enemies &#8211; mostly about movement. knit stories &#8211;\u00a0game Miguel mentioned. you can&#8217;t kill anything but the movement is interesting. Nadine mentioned base\u00a0camps &amp; equipment that makes it harder to carry and move through the game, cooking meals. Miguel\u00a0suggested having a guy struggle and seeing a guy you have to rescue.\u00a0Craig&#8217;s goal for 2 weeks from now: first screen, title screen, animated chracter, jump &amp; exert. cabin, low\u00a0risk jump and high risk jump.task to get two characters to walk around the screen.<\/p>\n<p><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/co-op-game.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-328\" title=\"co-op-game\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/co-op-game-300x225.gif\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/co-op-game-300x225.gif 300w, http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/co-op-game.gif 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>Miguel<\/strong> showed us his co-operative game in progress. He gave himself the task to get two\u00a0characters to walk around the screen. He also offered access to his code in gamemaker. He will be happy\u00a0to provide. One\u00a0 of his characters was animated &#8211; with shadows. He mentioned that keyboard conflicts\u00a0were something he had to deal with. If you press sideway and press up it was fine but\u00a0 if he pressed the\u00a0other chracter things would get messy.<br \/>\n<BR><BR><br \/>\n<span style=\"text-decoration: underline;\"><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/ludd-intro1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-337 alignleft\" title=\"ludd-intro1\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/ludd-intro1.png\" alt=\"\" width=\"100\" height=\"100\" \/><\/a><\/span><strong>Myfanwy<\/strong> has been spending her time getting to know the Gamemaker software. She showed her characterludd the spud &#8211; the ludological luddite potato moving around (while blinking) in\u00a0gamemaker.There were some wall sockets that kill you and some water bottles that were animated to\u00a0spill on collision. She wants to make a sidescroller but then have alternate spaces that you enter. There\u00a0was some discussion surrounded side scrolling and face on interaction. One suggestion was that as soon\u00a0as you have anything self contained &#8211; get someone to try it out, get feedback, see through their eyes. Advice: Pick\u00a0your resolution and then make the graphics.<\/p>\n<p>Myfanwy&#8217;s goal for two weeks: Character movement, background scrolling, a room, some interaction\u00a0with \u201cthings\u201d.Myfanwy also showed us her scratch gamewhich allowed you to hammer a nail.<\/p>\n<p><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/myfanwy_screenshot.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-327 alignnone\" title=\"myfanwy_screenshot\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/myfanwy_screenshot-300x233.jpg\" alt=\"\" width=\"300\" height=\"233\" srcset=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/myfanwy_screenshot-300x233.jpg 300w, http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2009\/05\/myfanwy_screenshot.jpg 982w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary: There were numbers today! 256 x 224 640 x 480 320 x 240 .Today we discussed screen resolutions &amp; people&#8217;s preferences in terms of aesthetics.\u00a0We discussed how keeping things simple was pretty important because everything gets really big.\u00a0We talked about getting pwned\u00a0 by our own game projects.\u00a0There were quite a few conversations going on [&hellip;]<\/p>\n","protected":false},"author":17,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-324","post","type-post","status-publish","format-standard","hentry","category-session-notes"],"_links":{"self":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts\/324","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/comments?post=324"}],"version-history":[{"count":24,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts\/324\/revisions"}],"predecessor-version":[{"id":353,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts\/324\/revisions\/353"}],"wp:attachment":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/media?parent=324"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/categories?post=324"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/tags?post=324"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}