{"id":110,"date":"2008-09-29T23:20:19","date_gmt":"2008-09-29T23:20:19","guid":{"rendered":"http:\/\/nomediakings.org\/artsygames\/?p=110"},"modified":"2008-10-02T03:32:46","modified_gmt":"2008-10-02T03:32:46","slug":"round-3-session-3-recap-from-sept-18th","status":"publish","type":"post","link":"http:\/\/nomediakings.org\/artsygames\/session-notes\/round-3-session-3-recap-from-sept-18th.html","title":{"rendered":"Round 3; Session 3 recap"},"content":{"rendered":"<p><!--StartFragment--><\/p>\n<p class=\"MsoNormal\">Today we were one person shy \u2026Rose wasn\u2019t able to join us due to other projects of hers piling up. <span>\u00a0<\/span>However <span>\u00a0<\/span><span>\u00a0<\/span>we decided to carry on anyway <span>\u00a0<\/span>(with Davin\u2019s <span>\u00a0<\/span>wonderful <span>\u00a0<\/span>snacks helping <span>\u00a0<\/span>us to move past this loss) <span>\u00a0<\/span>and show what we had come up with for modifying some of the simple games that come with the Scratch game-maker.<\/p>\n<p class=\"MsoNormal\">Now for the games!<\/p>\n<p class=\"MsoNormal\">\u00a0<a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/kraken-title1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-116\" title=\"kraken-title1\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/kraken-title1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/kraken-title1-300x225.jpg 300w, http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/kraken-title1.jpg 480w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p class=\"MsoNormal\">\u00a0First Miguel amazed us all with his scroll game modification epic <em>The Kraken Dreams<\/em> which had the player assume the role of a giant floating squid that appeared to be attacking a quaint European village, or at least devouring its starry night-time vista.<span>\u00a0 <\/span>The squid would grow as it consumed the sky\u2019s stars but it had to watch out for the many floating Zeppelins for bump into them, much to the dismay of the horrified captains, would send the ships crashing to the ground and also decrease the size and health of the squid.<span>\u00a0 <\/span>The squid had a nice little animation to it as it gingerly floated up and down in the sky. The group felt it would be fun to get to eat increasingly large objects as the squid grew to ungainly proportions.<\/p>\n<p class=\"MsoNormal\">***************************************************************************************************<\/p>\n<p class=\"MsoNormal\"><span style=\"color: #0000ee; text-decoration: underline;\"><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/plastico.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-117\" title=\"plastico\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/plastico-300x225.gif\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/plastico-300x225.gif 300w, http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/plastico.gif 480w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/span><\/p>\n<p class=\"MsoNormal\">Next up was Jim\u2019s very funny take on the scroll game which saw the first incarnation of Plastico Baggara, the revolutionary trash-heap hoping red wind-bag\u2026 the point being to get the bag to high enough<span>\u00a0 <\/span><span>\u00a0<\/span>ground that it can intercept the seagull (a bags natural enemy of course) to asphyxiate it\u2026<span>\u00a0 <\/span><span>\u00a0<\/span>it was pretty satisfying to watch the poor bird drop like a stone when hit. We talked about ways to make it a bit more challenging, such as having the seagull\u2019s droppings be a potential hazard, as too many poops in the bag could weigh it down too much to keep it airborne. Jim also revealed a former Scratch project that got banned. Apparently baby\u2019s first bowel movement, nursing breasts and creepy teddy bears with bloody knives don\u2019t bode well in the Scratch community\u2026 good to know.<\/p>\n<p>***************************************************************************************************<\/p>\n<p><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/rpg-scavenger.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-118\" title=\"rpg-scavenger\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/rpg-scavenger-300x225.gif\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/rpg-scavenger-300x225.gif 300w, http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/rpg-scavenger.gif 480w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\u00a0<\/p>\n<p>Jason showed us a few very unfinished attempts at a Scratch modification which included a Pong mod of a devastated city containing a monster defending itself from a UFO attacker, which used photos of a toy and a smoke detector respectively and a photo from an installation of Jason\u2019s of a cardboard city in ruins as the background. <span>\u00a0<\/span>He also showed an attempt at a mod of the RPG template which had an artsy dude waking up late in the day in his messy studio apartment to then scavenge the street looking for trash to make art with, another version of the RPG was started with two artist characters reuniting after having <span>\u00a0<\/span><span>\u00a0<\/span>engaged in a performance project where one slept for 30 years while the other stayed awake to create much art.<\/p>\n<p class=\"MsoNormal\">*******************************************************************************************************<\/p>\n<p class=\"MsoNormal\"><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/grab-chedder-11.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-120\" title=\"grab-chedder-11\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/grab-chedder-11-300x225.gif\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/grab-chedder-11-300x225.gif 300w, http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/grab-chedder-11.gif 480w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p class=\"MsoNormal\">Davin showed us his hilarious <em>Grab for that Chedda Yo!<\/em><span>\u00a0 <\/span>which was his mod of the chomping fish game. He had replaced the larger predator fish with a skinny mans well-dressed arm, which flailed around trying to grasp Canadian currency ($5s, $20s, $50s) that floated <span>\u00a0<\/span>in front of a bank vault. <span>\u00a0<\/span>The group felt that the game could use a counter of some sort so the player can see the tally of cash collected \u2013either showing the actually amount or with an icon like a wallet getting fatter as more is grabbed\u2026 also the money seemed to fly in mainly from the left side of the screen and we felt that randomizing the cash flow would be a good idea.<\/p>\n<p>******************************************************************************************************<\/p>\n<p><a href=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/brivers_scratch01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-121\" title=\"brivers_scratch01\" src=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/brivers_scratch01-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\" srcset=\"http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/brivers_scratch01-300x224.jpg 300w, http:\/\/nomediakings.org\/artsygames\/wp-content\/uploads\/2008\/10\/brivers_scratch01.jpg 475w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p class=\"MsoNormal\">Ben then showed us his dreary (in a good way) apocalyptic mod of the Pong-ish template called <em>The Beach at the end of Forever<\/em>. He was inspired by Cormac McCarthy\u2019s <span>\u00a0<\/span>book The Road, and it showed, as he captured the gritty feel with a palette of washed out grays and browns. He depicted The Boy from the novel on a beach playing a solitary game of volleyball. <span>\u00a0\u00a0\u00a0<\/span>The artwork was lovely with a half-submerged shipped resting off in the back ground , however it did lead to a conversation about stylistic choices as Ben had created a pixilated character and ball and a more painterly background. Ben wanted to rework things a bit so that the ball had more of a sense of gravity to it.<\/p>\n<p>****************************************************************************************************<\/p>\n<p class=\"MsoNormal\">\u00a0Are assignment for next week is to polish up our Scratch games and post them for the others to play and comment on, and also pick which game maker program we\u2019d like to use for our final project and let the others know why we chose it.<span>\u00a0 <\/span>Also, Miguel is going to be out of town for our next meeting so we decided to skip the in-person, just posting on the interweb instead, and add another meeting in October.<\/p>\n<p class=\"MsoNormal\">\u00a0<\/p>\n<p class=\"MsoNormal\">\u00a0<\/p>\n<p class=\"MsoNormal\">\u00a0<\/p>\n<p><!--EndFragment--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today we were one person shy \u2026Rose wasn\u2019t able to join us due to other projects of hers piling up. \u00a0However \u00a0\u00a0we decided to carry on anyway \u00a0(with Davin\u2019s \u00a0wonderful \u00a0snacks helping \u00a0us to move past this loss) \u00a0and show what we had come up with for modifying some of the simple games that come [&hellip;]<\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-110","post","type-post","status-publish","format-standard","hentry","category-session-notes"],"_links":{"self":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts\/110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/comments?post=110"}],"version-history":[{"count":5,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts\/110\/revisions"}],"predecessor-version":[{"id":114,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/posts\/110\/revisions\/114"}],"wp:attachment":[{"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/media?parent=110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/categories?post=110"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nomediakings.org\/artsygames\/wp-json\/wp\/v2\/tags?post=110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}