About September 8, 2007
Jim Munroe (b. 1972) is a “pop culture provocateur” according to the Austin Chronicle, and an “independent press icon” to Time Out Chicago. After leaving HarperCollins for political reasons, he founded No Media Kings and published five books, the most recent one a post-Rapture graphic novel called Therefore Repent! He also started The Perpetual Motion Roadshow, an indie touring circuit that sent 100 artists on the road between 2003-2007, and currently he is running the Artsy Games Incubator, a writer’s-circle style group helping creators without programming skills make videogames. He lives in Toronto with a crafty ladyscientist and their bafflingly attractive baby.
There’s some other pictures of me here and here. Contact info is here.
Below is a fairly comprehensive and centralized list of what I’ve made over the last couple of decades — and it’s pretty much all available for free online. What I’ve made is followed by an essay of how and why I make stuff, if you’re interested.
Novels
An Opening Act of Unspeakable Evil [info | read it | read reviews or buy it]
No Media Kings, 2004
Kate convinces her roommate from hell to take her demonic show on the road, and blogs about their unholy adventures.
Everyone In Silico [info | read it | read reviews or buy it]
No Media Kings, 2002 / Four Walls Eight Windows, 2002
In 2036, people are emigrating from Vancouver to a virtual world owned by a corporation named Self.
Angry Young Spaceman [info | read it | read reviews or buy it]
No Media Kings, 2000 / Four Walls Eight Windows, 2001
A guy goes to another planet to teach English.
Flyboy Action Figure Comes With Gasmask [info | read it | read reviews or buy it]
HarperCollins, 1999 / Avon, 1999
Ryan and Cassandra use their superpowers to fight corporate crime on the streets of Toronto.
Comics
Therefore Repent! (with Salgood Sam) [info | read it | read reviews or buy it]
No Media Kings, 2007 / IDW Publishing, 2008
A post-Rapture graphic novel with blood and gore and crazy magic — just like the Book of Revelations.
The Bold Explorers (with Michel Lacombe) [info | read it | buy it]
No Media Kings, 2005
This is the 24 page comic that Bruce and Kate started writing at the end of Unspeakable Evil. It continues in Therefore Repent!
Movies
Infest Wisely [info | watch it | buy it]
No Media Kings/Filmquake, 2007
I wrote, co-produced and co-directed this lo-fi sci-fi 86 minute feature in seven episodes.
Pleasure Circuit Overload [info | buy it]
No Media Kings, 2006
A 42 minute series of seven short pieces about videogames, listed below. DVD packaged in an old floppy disc.
Freeware Rebellion (2006, 10 minutes) [watch it]
A doc about two Toronto indie game makers, Raigan Burns and Mare Sheppard, and their stylish 2D platformer N.Million Dollar Gamer (2006, 3 minutes) [watch it]
A fake movie preview that asks: what if the plucky heroine from Million Dollar Baby was into the Dance Dance Revolution videogame instead of boxing?Mark Slutsky Reviews the Nintendo DS (2006, 4 minutes) [watch it]
Mark likes to touch his unit.Mario’s Pain (2005, 6 minutes) [watch it]
The played-out plummer goes to a doctor for his back problems.Yoga Deathmatch (2005, 4 minutes) [watch it]
A rumination on the similarities between the ancient Hindu art of spiritual discipline and the rather more modern art of online gaming.My Trip to Liberty City (2003, 9 minutes) [watch it]
I try to stay out of trouble as a Canadian tourist in Grand Theft Auto III.>interactive (2001, 7 minutes) [watch it]
Two guys use the language of text adventure games to talk about unrequited love.
Time Management For Anarchists (2005, 8 minutes) [watch it]
An animation with some ideas on how to kick the boss habit, complete with cartoon sound effects, graphs and historical guest stars.
Confession (2002, 5 minutes) [watch it]
“It had been months since I last licked a stranger…” I used footage from an analog camcorder on this minimalist movie.
Tears on the Pie (2004, 2 minutes) [watch it]
A recreation of a childhood dream shot on Super 8 screened at the Splice This! 2004 festival.
Dress Up Across America (2003, 8 minutes) [watch it]
On a book tour across the States, I asked people to tell me about a dress-up experience that was interesting to them.
Games and Multimedia
Game Developers Conference 2009 (2009) [play it]
I was commissioned to make this text based social simulator where you try to put together a game-making team. Windows, Mac, Linux.
Everybody Dies (2008) [play it]
It starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters. Windows, Mac, Linux.
Plastico Baggara (2008) [play it]
Asphyxiate Plastico’s organic oppressors and strike a blow for those sent to the trashpile of history. Windows.
Baby Runs This Mofo (2008) [play it]
Using your chubby baby arm and devious mind, point and click your way to cuddles. Windows.
Pick-Your-Own-Podventure (2006) [play it]
A kind of audio drama that takes advantage of the MP3 player, to use it to tell an interactive science fiction story about autism and mind control.
The Hardest Word of All (2006) [play it]
I’ve been annoyed by how prevelant using “bitch†as an insult has become, so I’ve proposed a couple of alternatives in this audio piece.
Yoga Cheater (2006) [play it]
My attempt at a This American Life style piece, where I interview people on whether they felt like they cheated at yoga.
Creampuff and Red Licorice (2005) [play it]
An audio new media conversation between myself and artist Lisa Smolkin.
Punk Points (2000) [play it]
A text adventure game I made where the object is to to cause enough shit to escape the suburbs.
Zines
Novel Amusements #1-5 (2001-2005)
A compilation of short videos on CD-ROM (1-3) and DVD-R (4-5).
Holiday in the Sun #1-2 (1998-1999) [read #1 | #2]
A print zine about surviving exposure to the mainstream, fueled by my HarperCollins contact.
Celtic Pamplemousse v1-7 (1989-1995) [read v1.0 | v3.0 | v4.0 | v5.0 | v6.0]
My first zine, with rant and meander mode. Only one meander mode (fiction) issue was printed, v2.0 — it was finished and published as Ironwood, a novella, instead. Originally a print zine, these are ascii versions.
Novellas / Short Story Collections
Infinity Points (1995, Lickspittle Ventures) [ read it ]
This was my first book with a spine, about a dumpster-diving fella with blue hair who ended up as a minor character in Flyboy.
Joe Blow Godot (1992, Lickspittle Ventures) [ read it ]
A collection of mostly SF/Fantasy short stories that I sold for $2 postpaid through the mail. Lickspittle Ventures was my first publishing imprint.
Ironwood (1991, self-published) [ read it ]
A fantasy/SF pastiche featuring a druid, an AI mother earth, and skateboard jousting.
Short Stories and Articles
There are a bunch of these. They have their own page.
Projects I Founded and Curated
The Cultural Gutter (2003- )
A weekly updated website that takes trash seriously — thoughtful articles on dismissed artforms such as comics, videogames, romance, trashy movies and science fiction.
The Perpetual Motion Roadshow (2003-2007)
An indie press touring circuit that sent a hundred artists, zinesters and other creators to perform in seven cities in eight days.
Science Friction Action Heroes (1998-1999)
Flypostering the spliced-together progeny of activists and science fiction writers.
I started publishing zines when I was 17, and while they weren’t very good, they were good enough. Good enough to get feedback and suggestions and to connect me with similarly minded folks. I’ve basically been trafficking in cultural capital and parlaying one small thing into a slightly bigger thing for over half my life. Money has been a byproduct of this. Enough to live off of and not enough to be a burden.
The last real job I had was as the managing editor of Adbusters, where I worked for a year in 1995. I learned a lot — but most importantly I learned that even my ideal job, with an ideal boss, was not ideal for me. It was because everything was so perfect that I realized that another job, with better pay or different people was not going to improve the situation — I needed to be working on my own projects to be firing on all thrusters.
I feel super-lucky that I found this out early enough to avoid wasting time (and other people’s time) as a perpetually discontented employee. It helped that I identify as an anarchist — my allergy to power dynamics, either as a boss or employee, was validated by a philosophy that we’d be better off without power altogether.
On the practical side of things, I’m pretty good at managing my money and my time. I had part-time jobs since I was nine and had had twenty of them by the time I was twenty. As much as I enjoyed buying records and books and gadgets, I realized at that point that I’d rather participate in culture by making it rather than buying it… and that every dollar I spent brought me closer to the time I would have to work for someone else. Because of this I have cultivated a habit of looking for ways to make and save money, and so far I’ve managed to keep a buffer in my bank account. I’ve never been in debt, spent what I didn’t have or carried a balance on a credit card — to be honest, it just doesn’t occur to me that this is an option. When I first started writing books, I calculated my “burn rate” (how much I spend just living, on average) and this has been invaluable in being able to plan my finances/life. I live below the poverty level, but I feel I live a dignified and privileged life, and actually am much less angsty and stressed about money than most people I know.
It also helped that I had had years of experience making zines on my own, and knew what that was like: fun! Plus, I’d had two years of working at the school paper in university (York’s Excalibur) as the features editor, where we each had autonomy over our own section: also fun! So I had had lots of experiences where I enjoyed making stuff and was productive.
The chief bases of power in our society are corporations, so I’m particularly uncomfortable doing business with or through them. But kind of like how someone who’s allergic to smoke will put up with a smoky bar to see a band if they’re really curious about them, I do enter them occasionally, if briefly. (Leasing my soul, but not selling it outright.) HarperCollins published my first novel but just confirmed the suspicion I had that I would find it frustrating and dispiriting to work through that system, and I left despite interest in my second novel to start No Media Kings. Indie publishing has been more work and much more gratifying.
I did a videogame column for two years for Eye Weekly, which is owned by the TorStar corporation. I really enjoyed this — I liked writing the 800-word biweekly format, and it allowed me to immerse myself in a fascinating scene I hadn’t visited much since I was 15 — but then the editor who brought me on was fired for the usual, stupid corporate reasons, and I quit in solidarity. The Cultural Gutter, a website I started to give these articles a broader cultural context, has since gained its own arts funding and audience.
But the majority of what I’ve done has been outside of the corporate sphere. Which has introduced its own challenges, because while I hate being an employee, I’m also uncomfortable being the boss. In situations where I do have to pressure or coerce people to finish a project I am profoundly unhappy. Even when I am paying them, I feel like I am beating people with the money stick. My solution for this has been to constantly reach out to people and deepen my pool of people, so that my subsets have subsets.
What I mean is: of all the musicians I know, there are a certain amount whose work I really like, and vice versa. Of that group there’s a subset that will be able/willing to work for the budget I have (usually none). And of this subset I discover through experience a subset with whom I have a simpatico working style — who can work to deadline without unreasonable stress on either of us. I treasure these relationships like rare diamonds.
So as much as my community building has come from political belief and idealism, it also serves this practical purpose of introducing me to tons of active and creative people and deepening this pool. When I first started No Media Kings I put the DIY Books articles on the site as a way of breaking down the barriers to publishing for people, letting loose the power inherent in secret knowledge. It meant that I ended up meeting a ton of folks across the world who were just as excited about indie publishing. I asked them for help promoting my books in their towns, and dozens of people actually hosted events and I got to meet them in person.
A lot of those folks were into doing it for like-minded indie press types who weren’t me, and so I started the Perpetual Motion Roadshow to send other creators on the road. Mostly I did it because I wanted other people to get to experience touring, because people were excited to tour, and because I realized that it could be done.
I try a lot of things simply because I realize I can do them. Movies were a lot like that — in 2000, a pal had a camera, another pal let me edit on his computer, and pow, I made a movie. Again, it wasn’t very good, and probably people who enjoyed my books were thrown off by the lack of polish. But it was good enough that I met a bunch of people as a result and got enough juice to make another one. To me it was funny that I was making vids, mixing it up with “real” vid makers, many of whom had no idea I also wrote books. Doing things I’m not supposed to do gives me a charge while it drains others, which explains why I go against the grain a fair bit.
While they weren’t good, I felt they were interesting. In my hierarchy, “interesting” trumps “good” every time. The world has an excess of quality, polished cultural product. A good friend (who I met through making zines, of course) opened me up to the world of the crappy-yet-fascinating, and it has been my creative compass ever since.
I believe in growing up in public — who knows, by our amateurish thrashing about we might discover something new accidentally? — and I wanted to get my vids out into the world. So I put together Novel Amusements, “a digital lootbag” that started as a CD-ROM and ended up as a DVD-R. It was a compilation of videos I liked on some kind of theme. I liked the idea of short experimental video but too often I found myself feeling trapped in my chair during a screening, wondering how long this particular meditation on carcasses or grassy fields was going to drag on for. I wanted Novel Amusements to have a zine-y approachability and also give the viewer the choice of skipping to the next one if they were bored.
It was through this project that I met most of the folks who were the directors on Infest Wisely, a lo-fi sci-fi feature in seven episodes. We were all at the point where we’d done a couple of shorts, and so the idea of doing something a bit longer without a huge time commitment was appealing. It was a creative and logistical challenge, which I thoroughly enjoyed.
I like working. I work all the time, pretty much, but 99% of the time on projects I’m excited about and in a way that I’m comfortable with. I suspect it’s a pretty delicate ecosystem, in a way. If one thing was thrown off I would start to associate work with something I don’t want to do, and it would be more difficult to do. As it is, I’m productive because I’m happiest being productive — when I don’t/can’t do anything I consider worthwhile I find I get depressed.
Case in point, I started making the movie because it was going to take a year to draw the graphic novel script I’d written. There was nothing for me to do, since with a graphic novel 80% of the work is up to the artist. Some people would be fine with this dynamic, but I much preferred working on the movie. When things got stuck for a director, they didn’t have an actor for a part or a location or a prop, I could help them, while with the graphic novel artist there was very little I could do.
My working style is much better suited to making movies, in other words. I’ll be doing more of them, for sure. When I can’t participate in the process I feel unfulfilled. I like getting my hands dirty. As the Barcelona Pavilion sang, “How are you people going to have fun if none of you people ever participate?”
Any questions, feedback, responses welcome!





jim, i read this with my eyes glued to the screen - you say so well so many of the things that matter and are true and it’s so AWESOME and inspiring. can’t wait to meet you in person tomorrow at our screening!
i thought of a lot of things i could say here in response but the only one word that i can think of right now is…yes, absolutely, categorically…yes.
thankyou
I wish I could put my thoughts into words as well as you do. Nicely done.
Wow. I’ve been thinking about what the hell I’m going to do with my life ever since graduating and now after so long I am inspired. I feel like it was destiny to read this. Thank you muchly!
Jim, you were/are definitely a huge inspiration for me! You showed me it could be done. I thank you, your site pages about indie book publishing were a big help to me. In addition to books & zines, I’m producing some songs and videos.
You are a good writer as well ^_^
Hi Jim,
It was a refreshing delight to read this! I am impressed by how prolific you’ve been. You are an inspiration. I’m a big believer in “making your own fun” - thank you for showing that it can be done in such a diverse and sustainable way!
Greetings from a self-published DIY anarcho-punk Air Force officer… I love the stuff you wrote, and wanted to pass along a link to one of my little writing projects, titled “The Simplicity Cycle.”
It’s an exploration of the relationship between complexity, goodness and time in designs, and I think you’ll get a kick out of it. You can download the PDF version for free at http://www.lulu.com/RoguePress.
Rock on!
All I can say is YESSSSSSSSSSSSSSS!
Hi Jim,
I saw the link to your website at the bottom of your email, so I’ve just spent the last little taking a look around. It makes me miss being a part of a community in Toronto, and making zines and felt buildings and other things! My life in NYC is very much about work and then consumption (to relax from having worked so much). Sigh. But reading your blog makes me want work on something fun and creative again! Thanks! - yvonne
Thanks everyone, that’s really nice. I was worried this huge thing would come off as insanely bigheaded, so I’m glad it resonates and inspires.
I’m late getting a post in: but, like everyone, I find you and this super inspiring. I got to you through Ariel Gore + I’ll be scoping out your site and projects much, much more. Your whole approach is WOW + YES + I gotta get me some of that.
Thank you much,
Julia
Gotta love it; the people who smack down capitalism, conservatisim, and corporations (usually in the name of creativity) are the ones who whore themselves the most. Artists (as am I, ps) shout for equality and open mindness yet shut out anything that is not black or white; what about the grey? What about column A, E, and sometimes Y? I’m not a hater; love yer site and your work; but if you’re going to call a spade a spade, use the full deck, willya?
Oh, and if curiousity killed the cat, a little modesty helps numb the ego