Build Your Own Indie Arcade Cabinet July 29, 2010

Last year I organized a project where we gutted an ’80s era arcade cabinet and filled it full of indie games. Jph Wacheski, the chief retrofitter, wrote the article below for people wanting to do the same in the most recent Broken Pencil.

Lots of people are making their own games these days — point-and-click tools like Scratch and GameMaker are making it more accessible for non-programmers, and it’s easy to get your game out there via the internet. But wouldn’t it be even cooler to get you and your friends’ games out there on an old-school arcade cabinet?

The old cabinets are generally made to play one specific game, but you can re-fit it with a PC and a display and wire up the existing controls to make playing new games possible. Many people have been doing this to run emulators of the classic games – MAME cabinets can run hundreds of old games on a single cabinet. The Hand Eye Society, Toronto’s videogame culture collective, wanted to do a similar thing, but with locally made games. They debuted the Torontron, which plays six hand-crafted games by Toronto indies, at the last Canzine. Jph, who did the retrofitting, takes us through the steps he took.

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Roundsdoctors and Hexslingers July 17, 2010

Two recent book trades that I felt I got the better deal of — A Dream on Two Wheels and A Book of Tongues.

Wheels is a smart and whimsical cyclist alternate reality written by Sarah A. Chrisman, who not only handmakes her books but also a selection of hats you can wear while reading them. Lovely!

Tongues is a baroque masterpiece. The worldbuilding is as dense and rich as China Miéville’s, and the cowboy sex smells of Jean Genet’s forbidden machismo. The fact that this outlaw confabulation has come from a debut novelist from Toronto and a Toronto publisher of excellent weird spec-fiction just makes me extra-excited.