PAX East IF Gathering, Boston February 9, 2010

Tagged: Uncategorized

Due to a confluence of many factors (Boston is the ancestral home of Zork and MIT, an active IF community in the area, and the launch of the IF documentary GET LAMP) PAX East is looking to be the largest gathering of interactive fiction authors ever. I’ve organized this panel discussion:

No Hints Please: Adaptive Difficulty Strategies.
(Sunday, March 28th, 1:30pm-2:30pm, IF Suite)
We have different ways of collecting data on how “well” the player is doing and can shape the gameplay to suit, but not many people do it. Is the notorious difficulty of IF a design decision? Participants: Jim Munroe (Everybody Dies), Aaron Reed (Blue Lacuna), Dave Gilbert (Emerald City Confidential).

 

Creative Reading Idea February 5, 2010

In a blow against boring readings, DIY Book podcaster and SF novelist Hamish Macdonald blogged about handing out fake airline tickets to his audience members.

 

Roofed, a Preemptive Spin-off Game February 2, 2010

I made a text adventure videogame for the jayisgames interactive fiction competition that you can play now. Because they’re on my mind — Tate’s making steady progress on the rough edit for our new lo-fi sci-fi feature — it features two characters from the upcoming Ghosts With Shit Jobs movie, the Karrento Brothers.

So if you’re up for a bit of transmedia fun, you can play the game before the movie’s released. Check out the cover art, a description of the game, and some info about the competition after the jump. Read the rest of this post »