Long Interview With Short April 10, 2007

Tagged: Games, Writing

Click to expand Mak’s screenshot.I’m proud to say that my interview with Emily Short, my favourite interactive fiction author, is on the front page of the equally fantastic game website Gamasutra. And yes, Infocom fans, I think her work is better than Zork-era games both from a programming and writing standpoint. Download her free games and find out why.

While you’re on Gamasutra you might want to read this great interview with Jon Mak, a Toronto game maker who’s EverydayShooter builds on the Japanese underground abstract shooters — it features his sweet indie rock guitar strumming against a throbbing colourfield that makes you feel more like you’re collaborating rather than conquering. He deservedly nabbed several awards at the 2007 IGF.

And if all this game writing excites ya, we’re looking for videogame and other guest articles on theculturalgutter.com, let us know if you have an idea for a genre most consider beneath consideration. We pay $50 on publication.

 

Ten Lessons from the Roadshow April 4, 2007

Tagged: Press

Marc Ngui's PMR iconThe Perpetual Motion Roadshow was a project I started four years ago and has since sent a hundred people on tour. Three indie artists, usually strangers, would bring their vaudevillian-inspired variety show acts to seven cities in eight days, sharing costs, crashspaces, and camaraderie. Two circuits, both going to Canada and the US, meant that people could tour each month of the year.

Last month, the final tour took place
. To be honest, I expected it to finish years ago after I decided to stop coordinating it, but a succession of previous tourmembers took over the coordinating duties and kept it going for two more years.

While it’s fresh, I figure now’s a good time to compile some of the things it’s taught me.

10. Dependency can be a good thing. Read the rest of this post »