Ghosts With Shit Jobs: Casting Call May 18, 2009

Tagged: Vidz, Writing

We’re in pre-production for a new lo-fi sci-fi movie called Ghosts With Shit Jobs. Involving many of the same people as our last one, Infest Wisely (imdb / official site), it’s also a no-budget, multi-director project written by me — but with approximately a million times more planning. We’re going to be starting shooting this summer.

In 2040, a generation of Torontonians have grown up after the economic collapse of the west. The movie consists of episodes of a documentary series popular in mainland China about the bad jobs some white people have — the plucky and resilient souls unlucky enough to be born into the slums of North America are both amusing and moving to the Chinese audience.

We’re doing auditions on Saturday, June 6, 12-4. If you’re in Toronto, please check out the roles we’re trying to fill — there’s a variety of ethnicities and ages. Read the rest of this post »

 

Remember When Comics Were Cheap? May 8, 2009

How does $1 sound?

Sword of My Mouth #1, the first part of the follow-up to my post-Rapture graphic novel Therefore Repent!, is now in stores and this weekend at TCAF. #1 will be the only print edtion — issues #2-6 will be digital only, after which the complete story will be collected together and published as a printed graphic novel. So if you’d like to get them as they’re released bi-monthly through this year, you have two options — you can subscribe to the complete series in a digital format for $6 or pre-order the printed graphic novel for $12 and get a free subscription to the digital issues as well as some other goodies.

In a time when the economy and other forces are making the print pamphlet model unsustainable for many indies, we’re excited to see how this will work. The digital format isn’t going to replace the print book, but it’s an interesting format that allows for cheaper prices and more direct interaction between creators and readers — one we hope to foster by adding commentary.
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Interactive Non-Fiction May 4, 2009

Tagged: Games

At this year’s Game Developers Conference I was commissioned to do a text game set there — I got the nifty press pass pictured in exchange — and I spent the last month making it. You can play it in your browser here or here, if that one doesn’t work. You can read the announcement and my development diary I kept at GameSetWatch. Thanks to the betatesters, who I named the attendees in the game after, as well as the Hand Eye Society Social where I got a nice reception for a mini-talk about it a few weeks back.

In other IF news, Everybody Dies won a XYYZY award for Best Non-Player Characters! They had a pretty funny real-time text award ceremony. And the excellent e-zine SPAG did an interview with me about my interactive fiction.

Update: Kotaku warns it causes GDC flashbacks, Offworld said it “manages to capture quite accurately the collaborative, socially supportive and intellectually curious aspects of what it’s like to actually be there”, and Rock Paper Shotgun declares it an “oddly human little thing which captures quite a bit about the human side of development.”

 

A Self-Publishing Comics Primer March 11, 2009

One of the coolest thing about the comics world is that it doesn’t dismiss self-publishers the way the lit world does. Maybe because it’s a less pretentious field, or a newer one, or that drawing talent is more quickly discerned at a glance. Certainly it helps that one of the more prominent awards and grants, the Xeric, is open only to self-publishers.

Comic artist and former No Media Kings intern stef lenk received a Xeric grant for her illustrated booklets TeaTime 1 and 2. Whether you’ve got a project that you’re submitting to the next Xeric deadline at the end of this month, or if you’re just interested in hearing about the nuts and bolts of comics publishing from printing to promotion, you’ll find stef’s opinions and experiences in the article below food for thought. UPDATE: Canadian comic self-publishers will want to check out this Gene Day Award.
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Sword of My Mouth #1 Out Soon February 23, 2009

Her baby isn’t quite right. But in a post-Rapture Detroit, not much is.

The first 22 pages of the next post-Rapture story after Therefore Repent! will be appearing in comic stores in May, to be eventually collected into a graphic novel called Sword of My Mouth in 2010. Check out Shannon Gerard’s fantastic cover art and the description after the jump, and if it looks good you can preorder at your local comic store — it’s in this month’s Previews (MAR09 4308, pg. 266). Update: I just saw it’s a Staff Pick at Previews!

(What’s that, you say? You’re behind and haven’t read the critically acclaimed Therefore Repent! yet? Well, lucky thing I’m releasing the full graphic novel as a free download today, isn’t it?)

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Gaming Critics Lose Their Minds January 7, 2009

Tagged: Games, Press

Our illustrated text adventure game, Everybody Dies, has chalked up over 7000 plays to date, in no small part due to the great press it’s been getting. It was declared one of the Top 5 Indie Games in 2008 by the great game industry site Gamasutra, it was listed as one of the Top 10 videogames of 2008 (alongside, y’know, Grand Theft Auto IV) by entertainment mag Variety. And you know the Onion’s AV Club? Gave it an “A”. All for a dinky little text game. Just crazy! Update: My first ever Russian review, in any medium.

If you haven’t yet, you can play it here. I’ve added Invisiclue style hints.

 

Xmas Comes Early December 1, 2008

Tagged: Games

from Jason Van Horne's The LandmarkersAnd you don’t even have to unwrap the latest games produced by my Artsy Games Incubator project. Just download them! There’s a point-and-click adventure set on Toronto’s Queen St. West, a pixelly Lovecraftian game with audio drama, a sharply designed underwater gold quest, an architectural preservation simulation game, & one by me and Susan where you play a plastic bag out to asphyxiate seagulls. Check out the screenshots here.

The response to the project has been terrific, with people who want to make games in future Rounds, people who are looking to start groups in their cities, and industry coverage of our Artcade event, so we’re expanding a bit. To apply to participate check this out!

 

The New Post-Rapture Graphic Novel November 25, 2008

I’m 2/3rds (AKA 66.6%) of the way through writing the graphic novel follow-up to Therefore Repent!, so I thought I’d post some of the amazing sample pages by the new artist, Shannon Gerard.

I don’t want to give away too many details, but it’s set in Detroit, involves one of the Four Horsemen, and the first 22 pages should be debuting at the Toronto Comic Arts Festival in May 2009.
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Everybody Dies Takes Bronze at IFComp November 16, 2008

Tagged: Games

My new text adventure videogame, Everybody Dies, was just voted third out of 35 entries at the annual Interactive Fiction Competition!

It starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters.

Play it online or read on for the wicked cover art, my thank-you speech, and more download options.

UPDATE: Invisiclue Style Hints provided below, Windows exe customized.

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Why I Can’t Wait Until 2020 November 11, 2008

Tagged: Writing

Photo: :) AliIf you knew I was a science fiction writer, you might assume it’s because I’m eagerly awaiting floating cities or nanotech implants. But actually, it’s the year I figure that all the World War II veterans will be dead.

On November 11th, 2020, we’ll be able to have a discussion that seems ungrateful or spiteful now: were the veterans of World War II heroes, or survivors? Is Remembrance Day actually about thinking about the specific soldiers who died, or about keeping the idea of soldiering alive?
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Free Anarchomic Released October 20, 2008

Time Management for Anarchists started as a seminar I did at a zine fair five years ago, so I’m happy to be launching this comic at Canzine this Sunday. After doing the seminar a bunch of times, I did a Flash animation where judging by the traffic and the comments, various non-anarchist folks found it useful/enjoyable. So I worked with Marc Ngui and comic publisher IDW to start on a comic adaptation of it to see how it’d work for a broader audience, and Diamond is shipping the results to comic shops soon (#OCT084221).

For folks involved in anarchist groups or infoshops, I’d like to send you some free copies. Just drop a line and let me know who and where you are.

You can also read a free PDF of the 22 page comic (archive.org direct download | legaltorrent bittorrent). I’d be happy to chat about the various controversial issues it brings up in the comments!

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10 Ways to Get Your Writing Out There October 3, 2008

I did a talk at Word on the Street last week tailored to a general, writing-interested Toronto audience. Ramón Pérez did live sketches that illustrated the talk, which were amazing considering the scant minutes each was allowed and the not-terribly-visual subject matter.

Other than actually writing, the most important thing to do as a writer is get your writing out to readers. You get feedback from readers, connect with fellow writers who share your sensibility, & you get a sense of closure that allows you to move on to your next project.

Some people think that getting published by a traditional book publisher is the only way to get your writing out to readers. There’s a real bottleneck here — even though there’s some benefit to the publishers in this circumstance, I would argue that writers don’t benefit from it, readers don’t benefit from it, and neither does our writing culture. This perception of the editor-gatekeepers just creates a tense and risk-averse climate.

So, I’m going to detour around the bottleneck and focus on the diversity of methods writers can use to get their writing out there. The ten things I list are often considered different mediums and require collaboration and/or different skillsets, but writing can be central to them. Read the rest of this post »

 

The Time Management For Anarchists comic September 8, 2008

Emma focuses on the task.Marc Ngui and I have just finished a 22 page comic book adaptation of the workshop and flash animation I made on how to be productive without having, or being, a boss.

Starring Emma Goldman and Mikhail Bakunin, it’s a totally weird animal: part how-to, part polemic, part coming-of-age story, part interview, and Marc’s matched it with his whacked-out imagery and trippy colouring. I’m really excited to see what people think when we launch it next month. Check out more info and the cover after the jump.
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On Escaping the Youth Demographic July 19, 2008

Tagged: Writing

My latest contribution to the youth demographic.I turned 36 earlier this month, which makes it half my life that I’ve been an anarchist, a vegan, and a DIY culture maker. I was exposed to these philosophies through punk music and zines in my teens, and it’s a bit of an aberration that the ideas I encountered in a youth subculture are still relevant to me at this time in my life. But they introduced me to ways of thinking about the world and empowering practises that are still true and useful to me now, and I’m grateful I encountered them.

And so while I don’t care about whether I’m old or not, I do care about youth subcultures. Read the rest of this post »

 

Will Wright References My Trip To Liberty City June 16, 2008

libertyskin.jpgPretty nuts: that goofy Grand Theft Auto 3 video I made five years ago for my zine has been watched by the guy who designed SimCity, the Sims and the upcoming Spore. He actually mentioned it last week in a rather brilliant-sounding videogames-as-art speech.

That video (part of my Pleasure Circuit Overload series of vids about videogames) has gotten a ridonkulous amount of attention for what it is and it seems to keeps bumbling into places it doesn’t belong. (CTheory? The New York Times? Whaa…?)

But just so my head doesn’t inflate too much — I didn’t win the Shuster award for best comics writing I was nominated for last week. My new pal Cecil Castellucci won it for her excellent P.L.A.I.N. Janes graphic novel about a clique of nerdy girls transforming their town with art-terrorism.

Undeterred, I’m diving into researching and writing a new comics project, Time Management for Anarchists: The Comic. Which is gonna be drawn by Marc Ngui, the genius behind the My Trip avatar skins (pictured below).

It seems random, but everything in my life connects if you have enough time and graph paper to map it out. Read the rest of this post »

 

Free Artsy Games Released May 18, 2008

Rosemary Mosco's AlbacrossThe second round of the Artsy Games Incubator went terrific: all five of us ended up with videogames you can download and play: check out Mouse Police, Bungee Fisher, Cupcake Challenge, Albacross, and my own Baby Runs This Mofo.

It’s a good excuse to interview one of the founding sponsors of the AGI project, Jon Mak, a Toronto game designer who Newsweek dubbed a “wunderkind”. His abstract videogame Everyday Shooter came out for the PS3 and now it’s available on the PC — if you’d like a chance at winning a free copy, leave a comment in response to the MP3 interview I did with him below. In it Jon explains why Guitar Hero is fun despite being a sucky game, that he learns best through failing, how he made ES while working part-time for money thanks to context switch, & how the work gets better the more you take away.

     
     Jon Mak interviewed April 2008 [37:31m]: Play Now | Play in Popup | Download
 

Infest Wisely: Now on DVD May 7, 2008

infestdvd-thumb.jpgThe lo-fi sci-fi movie I wrote and co-produced last year is now coming out as a DVD, complete with commentary from all seven directors with DIY no-budget filmmaking tips and tricks. To launch it we’re having a screening at the Royal Cinema, one of the last grand independent theatres in the city, Thurs. May 15th at 9pm (608 College, $10). This’ll be the first time it’s screened in Toronto since the amazing advance screening we did at Innis. There’ll be a q & a with the directors afterwards and as a bonus we’re also showing the premiere of “Luggage”, Craig Macnaughton’s new short. Craig did a great job with the design of the DVD and revamped the Infest Wisely trailer with all the great quotes we got from the media. Check out the official press release and the cover art below. Read the rest of this post »

 

Selling Your Wares: 16 Tabling Tips April 28, 2008

emilyandlisa-thumb.jpgLocus is a collaboration between two small independent publishers in Melbourne, aduki independent press and Vignette Press, run by Emily and Lisa. They got together to run market stalls (and now also a blog) because they knew doing it with a friend would be more enjoyable than going it alone. They were kind enough to share their advice on selling indie books and zines.

Doing market stalls probably won’t make you rich or sell a truckload of books. Our best market day ever made about $750, mostly we make a lot less than that. Beer money, really. But even if you don’t sell a lot you’re still spreading the word and marketing your product, which is important in the long run. We learned what kind of markets work for our particular books and what sorts of places just don’t. The only way you can figure this out for yourself is by getting out there and trying different markets. Here’s some tips for running a successful market stall. Read the rest of this post »

 

What Pulitzer Prize Winners are Reading April 17, 2008

tcafstrip-thumb.jpgMy comic, it appears.

2008’s Pulitzer Prize winner for fiction, Junot Díaz, was asked what he was reading for pleasure and he named my and Salgood’s graphic novel Therefore Repent! “It’s completely nuts,” he said, which is pretty close to what the Quill and Quire guy said (”unhinged”). Seems there’s a literary consensus on that. When my reader poll came out in favour of Lilith being actually daemonic and not just crazy, I committed to doing something over-the-top fantastical in contrast to my more muted stuff — nice to hear it’s working for people. Junot sounds like my kinda booknerd!

In other flattering news, I’ve been nominated for the Joe Shuster Outstanding Canadian Comic Book Writer award. Unlike some of the other talent there with a dozen or so comics to their name, I have only TR! and one other strip that appeared in the Beguiling-produced Comic Festival. You can read it on Salgood’s site.

Also: Chicago launch of Therefore Repent! next month!

 

Hang Out With Game Makers April 8, 2008

Tagged: Events, Games

hangout.jpgThe last round of the Artsy Games Incubator was really good — we had a longer run (meeting weekly for six weeks) than the first round, and we all ended up making videogames worth showing. So we’re doing an open house at the Mobile Experience Lab at 52 McCaul St. (3rd floor) on Wed. April 23rd at 7pm, where there’ll be short presentations of the games we made using accessible tools. It’s a great time to find out more about future rounds of the AGI, and we’re also inviting people in the indie games community at large to bring their games-in-progress to demo — and no, you don’t have to identify as an artist. Admission: a game-in-progress, or a snack for the snack table. For a taste of what’s to come, check out some of the screenshots below.
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